The Cat Lady

Remigiusz Michalski’s Downfall remains by far the curiousest adventure title of yesteryear, a psycho-horror point and click that I personally spent considerable time with, trying to adequately wrap my head around its subtleties and twists. In delightful if surprising news, the Russian publisher Akella has picked up the game for release in mid-January.

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After completing his first game, Michalski quickly turned his attention onto a thematic follow-up to his first game. The new game, then, is titled The Cat Lady and looks to be, once again, an atmospheric, macabre adventure game developed on the AGS platform.

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Downfall Review

Before reading our review of Downfall below, you could also view an alternate take on the game in the form of our interview with the game’s developer Remigiusz Michalski. The interview contains intriguing side-to-side comparisons of Michalski’s work-in-progress sketches turning into the full-fledged game.

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The Davises are on a holiday road trip from London, but find themselves in pouring rain and lost in a tiny rural village in Devon, South West England. Suddenly Ivy’s not feeling well, and as the couple stops for a much-needed breather, Joe Davis decides to seek for medical help and a place to stay overnight at a nearby hotel. With the couple’s relationship already under some considerable strain, the hotel seems to exude unexpected hostility, and the foreboding little town seems blanketed in dirty secrets.

Joe suddenly finds himself falling, all too conveniently, into the role of the problem-solver.

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Downfall Interview with Remigiusz Michalski

We recently talked to the very accessible Remigiusz Michalski about some of the more burning questions relating to his horror adventure game, Downfall. In our interview, we touch on his feelings about being an indie developer – including how Steam had shockingly outright rejected the game as unfit for their audience – and how the game’s style and structure really came about. Michalski also clarifies how the game relates to the adventure game genre all the while gently jabbing poor Guybrush.

The interview additionally contains never before seen side-to-side comparisons of development sketches and exclusive versions of backgrounds – including unfinished art that never made it to the game – to allow readers more insight into Michalski’s development cycle.

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Here at the Slowdown, we also noticed how some players have been on the fence with the amount of gore in the game, so we wanted Remy to clarify the true nature of the horror present in Downfall. In turn, we also learned how some of the game and its locations are really reality-based.

Finally, we intend to publish our complementary review of the game, with more in-game screenshots to go, in a matter of a few days; If you’re interested in the game, the easiest way to read the forthcoming review is to subscribe to us on Twitter or to our RSS feed. Downfall is currently available on Direct2Drive, and our thank you goes to Mr. Michalski for taking the time to answer our questions.

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Downfall Demo Review

At this point, most of you have probably had the chance to familiarize yourselves with Remigiusz Michalski’s odd-one-out horror adventure Downfall, so instead of simply laying down our impressions in anticipation of a full review, I’m jotting down my two cents on both the new and the old Downfall demo.

I’d also like to attempt to propose the answer to two questions: First, do either manage to capture your interest? Second, do the demos succeed in their utilization of demonstrative methodology? Difficult questions that I hope to address in my post. Read on, and check out some more comparative screenshots after the jump!

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Downfall

Remigiusz Michalski’s new 2D horror adventure game, Downfall, is the latest AGS-based indie project to make it gloriously over to the retail market. The game, designed to attract those craving “…for an intellectual adventure that puts complex storyline and immersive dialogues before the polygon count”, and features “scenes of violence and gore, sexual content and strong language and it is suitable only for persons of 18 years and over”.

From the Harvester Games website:

“Quiet Haven Hotel was supposed to be just a one night shelter for Joe and Lucy Davis. But things soon start to go wrong. Lucy’s panic attacks get worse and soon she disappears. And in the morning hotel changes too. Nothing is what it seems anymore. Joe is left alone, trying to understand what is happening, trapped between reality and the nightmare.”

While the game is obviously another testament to Chris Jones’ fantastic adventure game platform, it’s also a delightful example of perseverance: Back in 2007, Downfall was a mere batch of relatively clumsy, gorey screenshots posted over at the AGS forums. In fact, an early demo version(!) is still available for download in case you’re the kind of person to obsess over a game’s entire production curve. Here is a comparison, of the “old” and “new” Downfall, to really drive home the amount of improvement that’s gone into the project:

At this juncture, the game looks fierce, and sports an interesting, aesthetically cohesive look and feel. The game will be sold, for the modest price tag of $9.99, at Direct2Drive.

Update:

A demo has been released for the game and is currently available on FilePlanet.

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