Steam Treasures: The Misadventures of P.B. Winterbottom

Published under the 2K Play budget moniker and developed by the aptly named the Odd Gentlemen, The Misadventures of P.B. Winterbottom is a story of the titular gentleman thief getting suckered into a paradox of time, place and the self. His strange-sounding shenanigans are dressed in lavish Victorian-style steampunk and early filmic elements, coated with a glaze of Edward Gorey – rated “E” for “Comic Mischief” by the ESRB – and finally capped by the swinging sounds of a boisterous backing band – sporting harpsichord, bassoon and all – not too unlike Tim Burton’s go-to Oingo Boingo man Danny Elfman’s gothic scores. All this in Adobe Flash!Did I yet mention pie, the strangest of McGuffins? There exists so much pie in the world of P.B., in fact, that it quite possibly takes the cake of having the most pie in a video game ever. Even the primary villain – a massive magical pie that has eluded P.B. W.B. and ultimately led him to his ponderous predicament – counts for this quota! It is fitting, then, that the game has been rendered with plenty of piety (as you could hopefully gather from my description above), going further than most in its reappropriation of its influences, like the silent filmic era, by using as condiments for instance title cards for explicating plot and having pun-filled subtitles for level names.

As peculiar and confusing as the backdrop sounds, the game establishes its various concepts kindly, one at a time, and lays down a foundation for the core mechanics in a more narrative-oriented, playable introduction at the very beginning of the puzzling adventure.

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Laggard La-Mulana Loved

Japanese indie developers Nigoro have released by far the most endearing press release of 2010 (just compare theirs to Square-Enix’s latest). On their blog, the team announced their Nicalis-published Nintendo WiiWare title, La-Mulana, will not make its scheduled 2010 released date after all thanks to Nintendo’s highly stringent requirements and testing policies. Their unique, Engrish-flavoured announcement goes on to state that

We did a lot of thinking.
As a result, we come to the conclusion we abandoned to release it in 2010.
Because, it’s better to enhance the completeness instead of completing it roughly in a hurry.

We are so sorry.

We are really frustrating to our ineffectuality like being stuck at such a thing.
Above all, we are sorry for the people who are waiting LA-MULANA.
And also, we are sad to be considered that NIGORO is always late. 1)http://la-mulana.com/en/blog/%EF%BD%97e-are-sorry.html

Luckily for the team, Nigoro’s western fan base seems to be a highly appreciative bunch; both in the comments of the post, and on Twitter, (for instance, @TheUltraJMan tweets, “I’m sure the final product will be amazing, I’d wait years for this release if I had to! Here’s to an amazing 2011 release!”) fans have already started literally pouring in messages of encouragement! *cough* Whatever happened to all the good old-fashioned obsessive-compulsives?

In any case, if you’re seriously bummed out about the minor delay, there’s always the massively long PC original, translated by Aeon-Genesis. Plus, to make up for the delay, Nigoro also promise to release their first DLC, “Hell Sanctuary”, in conjunction with the full WiiWare game.

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Steam Holiday Sale 2010

For the past few months, Steam has operated in permanent discount mode – and this year’s “Holiday Sale” isn’t exactly a change of pace. In fact, its daily discounts are progressively more preposterous still! May cooler heads prevail, and do absolutely remember not to purchase any non-daily deals until the very last day of the sale.

SavyGamer have a flat list of each deal on their website, if you fancy that sort of thing. Other current sales events you might want to check out:

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Steam Treasures: Shatter

The Great Steam Treasure Hunt, a large-scale metagaming event organized by Valve this holiday season, has had Steam users complete objectives every two days in order to win games from the Steam store catalogue. Tasks have ranged from using various community features to completing specific in-game achievements in discounted games.

That moaning sound in the background? That’s just the good ladies and gentlemen from Impulse, GamersGate and Direct2Drive sighing audibly – the Treasure Hunt has been a devilishly good move from Valve to get more players introduced to Steam’s lesser-utilized features. It has also turned out to be an excellent opportunity for highlighting many smaller titles from developers that may not always have the marketing muscle to stand out from the admittedly crowded Steam storefront. Indeed, the Hunt has been a time to shine for games such as Bob Came in Pieces, Beat Hazard, Droplitz, The UnderGarden and Chime.

Another such game is the aptly titled Shatter from New Zealander niche developer Sidhe. Originally released on the PSN, Shatter is on the surface a high-definition rendition of the Breakout genre, perhaps resembling most closely the classic Arkanoid. Shatter’s claim to the throne, then, is its frustration-free flavour; where other games of the genre may have traditionally strained players with punishing difficulty, Sidhe have altogether subverted the problem by introducing a mischievous sucking/blowing mechanism for your bat, used not only for gathering shattered energy fragments that dissipate from broken bricks, but also allowing players to gently guide their ball’s trajectory curve both left and right.

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The Humblebee Flies Again

The de facto pay-what-you-want package deal is back! Colour us surprised, as last May’s Humble Indie Bundle seemed so much like a one-off. But here it is, a fresh assortment of indie titles: Braid, Cortex Command, Machinarium, Osmos, and Revenge of the Titans, each of them cross-platform and sans DRM.

Exactly like last year, buyers can choose how to best split their payment between the five games and two charities, the Electronic Frontier Foundation and Child’s Play; in addition, there now exists a new option for tipping off “Humble Bundle, Inc.” itself, as reward for the actual running of the promotion. So far, bundle #2 has already proved to be a massive success like its predecessor, netting over 500 000 dollars in just over a day, 1)http://twitter.com/#!/humble/status/15083747409924097 and at the time of writing, more than 100 000 bundles have been sold. An all-new development is the transformation of the “top contributors” list into an advertisement board, with clever individuals – like Minecraft developer @notch – using their contributions to advertise businesses and Twitter accounts.

image via http://diglett.blogspot.com/

So, what does [insert price tag here] net you this time around, exactly? There’s Braid (‘Nuff Said), the ambient reverse propulsion clickathon Osmos, the delightfully pixelated Worms-influenced multiplayer blastfest Cortex Command, the cutiepie point and click Flash adventure Machinarium, and finally the highly fashionable and stylized RTS/TD romp in Revenge of the Titans  – overall, quite the diverse cast, as you can see in the image above!

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