Quote of the Day: Jim Rossignol

The message for the games industry is clear: you don’t have to have pretensions to art – because here is a game that could not be more unpretentious in an artistic sense – for your game to have a serious message. Even the manshooter can be about something, without having to carefully distance itself with irony or hyperbolic absurdity. But crucially there is also scope to do shooters differently on a mechanical level. They do not have to be linear rollercoasters, nor multiplayer menageries. They can be slow. Even contemplative. –Jim Rossignol, “On The Importance Of S.T.A.L.K.E.R.” @ Rock, Paper, Shotgun

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Quote of the Day: Rich Lawrence

Most of the key people involved in this publish, on the game team and our platform side, have been here very long days and every day leading up to this. I just had to tell some folks that had been here for 30+ hours to go get some sleep. If there was any way I thought we could be certain you’d be able to play with everything correct tonight, we would have done that. –Rich Lawrence, SOE CTO, on the EverQuest II F2P downtime

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Quote of the Day: Terry Gilliam

“You just sit there and watch the explosions,” Gilliam said. “I couldn’t tell you what the movie was about. The movie hammers the audience into submission. They are influenced by video games, but in video games at least you are immersed; in these movies you’re left out. In films, there’s so much overt fantasy now that I don’t watch a lot because everything is possible now. There’s no tension there.” –Terry Gilliam @ Hero Complex

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