New Preview of Deus Ex 3

It’s been a while since we’ve heard about Deus Ex 3. The game seems to be covered by a shroud of mysterious information embargo; any article that appears online gets taken down almost immediately. A sharp fan at the official Eidos forums managed to find a gallery of high quality images at Gamestar where the original preview was no longer available for reading.

A new preview of Deus Ex 3 has appeared on Czech gaming site hratelne, and has stayed up. Reliable as ever, the enthusiastic fans  provide a summary (and more detailed translation) of the article for us non-Czechs. While the preview treads familiar ground, it does drop a few new details.

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BioShock 2: Sea of Dreams

It seems the PS3 version of BioShock was blessed with more than the extra features previously known of, as determined gamers found out upon completing the game. Backing out to the main menu reveals an unlocked teaser trailer for the sequel, now revealed to be titled BioShock 2: Sea of Dreams.

Very little is shown in the brief CG movie, which has been produced in the same style used for the X06 trailer and launch trailer for the original game. We see a little girl, presumably a Little Sister albeit apparently older than in the game, holding a small Big Daddy doll, looking out to sea. Behind her the sand shifts and undulates to rise up in towering shapes that form the buildings in the BioShock logo, which appears looking visibly worse for wear, with barnacles affixed to it. Not all is old and broken, however; a vibrant blue butterfly emerges and spreads its wings.

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Deus Ex 3 Exclusive Preview in PC Zone Magazine

The latest issue of UK magazine PC Zone is now out in the hands of subscribers, and as promised by the last page of the previous issue, there is an exclusive first look at Deus Ex 3. CVG posted a teaser of the article on their site, no doubt the full preview will surface there in due time. In the mean time we will have to make do with scans of the images from the article which someone has kindly posted on their Flickr.

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GalCiv 2 Peace Report, Day 1

Tom Francis, of PC Gamer UK magazine, has posted the first part of his latest AAR of Galactic Civilizations 2 over at CV&G.com. It is to be included in the latest magazine issue as a separate booklet, and the online blog will be updated every few days til the complete piece is up there. This piece was written on the heels of the newest expansion for GalCiv 2, Twilight of the Arnor; Francis’ previous effort was on the preceding Dark Avatar expansion.

I’m a huge fan of his work, and immensely enjoyed the last AAR, so I’m really looking forward to reading this one. Essentially it is a meticulous day-by-day recount of a playthrough, in this case it’s an attempt to conquer the galaxy with a cultural victory. What makes this kind of thing interesting is that everything that occurs is related and nothing omitted – all mistakes and all victories. That his pieces are hilarious by nature is only icing on the cake. It makes the game sound interesting to even those who aren’t even interested in playing it.

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PS3 BioShock Release Date 21 October

BioShock’s release on the PS3 has finally been dated for October 21st in the US, and 24th the rest of the world.

The PS3 version of the game is being touted as an enhanced package containing features exclusive to the platform, such as a new ‘Survivor’ difficulty mode, support for the new PSN Trophies, and a new game mode titled ‘Challenge Rooms’.

As IGN reports, the Survivor difficulty mode aims to introduce an even more challenging experience by means of making the world a tougher place to survive in; resources scattered around the levels are scarcer now, and the player will have to make do with less than ever. It’s bringing back what most System Shock fans were expecting from the outset – a gameplay experience that sees you hungering for resources at every step, needing to scavenge for and carefully ration every item you come across, making “every bullet count”.

The Challenge Rooms feature is a whole new game mode available to players from the main menu, and consists of a series of areas that each pose a discrete challenge for players to overcome. I’m picturing Portal-like puzzles that pit players against the clock to complete; it could be a feature that proves popular as the community strives to compete for best times, and could be supported for some time down the line.

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