What Could Have Been: Irrational Games’ SWAT 4 Dead, AKA Division 9

Irrational Games (formerly known as 2K Boston) has come out of hiding with a new home, a revamped website with a glossy Web 2.0 sheen and a fully integrated community component. Not only are there new forums for fans to sign up on, but the member account features extend to rest of the site, allowing users to comment on news posts and interact with each other and the developers themselves. As well as the the social network aspects there is a meta-game leaderboards system, based on points and achievements that can be gained by doing things like befriending other people and posting on the forums. As predicted, the company celebrates its legacy with sections on all its previous titles and promises of new content to fill them in the future.

In the anticipation leading up to the site launch it was expected that the studio’s unannounced project would be revealed, but it seems that we will have to wait a little longer for that, as Creative Director Ken Levine explains in his blog post. Meanwhile, he speaks of “secrets”, and introduces the theme for the site’s content this month: discarded ideas. The following weeks will focus on the concepts and assets that were created for games but were ultimately left out of the final product. Starting things off is a new podcast series, Irrational Behaviour, lead by former games journalist Shawn Elliot. The first episode features the developers discussing various ideas that were cut from games, like dogs in wheelchairs in Bioshock, as well as a previously unrevealed project that never passed the prototyping phase, a game called Division 9.

Game Informer’s ongoing coverage of Irrational Games’ rebirth fills us in on how Division 9 came about. What started out as SWAT 5 became something that eerily resembles Valve’s Left 4 Dead, a tactical shooter with a co-op play and endless hordes of zombies to face. Irrational’s design included a more strategic layer, with base-building and resource management, and the project was deemed too ambitious and lacking in appeal. Fortunately for fans, the studio put together a trailer of sorts that demonstrates their concept. The video shows footage from the raw, unpolished prototype that was put together in a week to convey the premise to the suits.

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VVVVVV Demo Avvvvvvailable Now

VVVVVVTerry Cavanagh, indie developer behind gems such as Judith and Don’t Look Back, has returned with a new, non-free quirky game. VVVVVV is an 8-bit-like platformer, and is hard as nails. In a nutshell, you navigate a strange spaceship to find your companions, and the only controls you have are left, right, and changing gravity. The concept is a little reminiscent of the mechanics in games like Shift and And Yet It Moves, but it’s kept extremely simple here: you’re either falling down or falling up. You have to switch between running along floors and ceilings to get across rooms. There are spiked floors and strange creatures to impede your progress – and impede they will. I wasn’t kidding about how difficult it is. As mentioned, the game is not free like Cavanagh’s previous titles, it is being sold for $15 directly from his site. That’s a hefty price for an indie game, so there’s a demo to give an idea of how it is, playable either on Kongregate or as a direct download for Windows and Mac.

The chiptune soundtrack is also available to buy, for $4 from composer Souleye’s site.

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Irrational Games, Formerly 2K Boston, Formerly Irrational Games

2K Boston Logo Irrational Games Old LogoIt was with some trepidation, two summers ago, that fans of developer Irrational Games received the news that the company was to undergo a name change, and come under the 2K Games umbrella with the new label 2K Boston. It stank of borg; the absorption into a faceless corporation and loss of individuality and identity. The company risked losing the prestige and reputation in the name that it had built up over the years with an almost impeccable gameography 1)http://apps.metacritic.com/search/process?ty=3&ts=irrational+games&tfs=game_developer&sb=5&release_date_s=&release_date_e=&metascore_s=&metascore_e=&x=33&y=15.

Irrational Games New LogoSo it was a pleasant surprise to wake up today to the announcement that the studio is going back to their old name. Well, I lie a little when I say it was a surprise. There were rumblings of something going on with the trademark back in October, so I expected it to surface again eventually in some form or other. It would probably be safe to say there hasn’t been much damage done from the first switch, seeing as how any mention of ‘2K Boston’ was usually followed by the reminder ‘(formerly Irrational Games)’. It’s clear the old name held some value to them as it does to us, and they intend to respect their legacy as well as uphold it with their upcoming new game.

The studio has been out of the limelight for the past two years since the release of their seminal game, BioShock (its sequel being taken up by sister studio 2K Marin), and there has been no information on the title they are currently working on now. The rumour is that it’s a new X-COM game, but all we really know is that it is a “substantially more ambitious” undertaking than their previous efforts. But it looks like things will change this year: studio head Ken Levine promised with his new year wishes that they would finally come out of hiding. Things have started off with the launch of a new website, which currently has nothing but a countdown timer (at 3 days at the time of this post). Game Informer has, unsurprisingly, snagged the exclusive yet again and have an article in their upcoming February issue about Irrational’s rebirth. They have also set up an online hub page for news updates and articles, apparently to explore the “past, present and future” of Irrational Games. So there’s more to this relaunch than just an image or branding issue – by acknowledging their history they retain goodwill with the fanbase. It will be an interesting month for fans, that’s for sure, and I’ll be tweeting or posting the updates as they come.

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The End of a Decade

This year was a curious one, and I don’t mean to refer to the VG industry alone: 2009 was, after all, the first full year of The Slowdown for us three, and boy, it sure went past real fast. For various reasons, this year has also been a very trying one for each of us, yet we were still able to find the time and enthusiasm to write and post together. Taking up writing, I’m certain, has only worked to enhance our enthusiasm and interest in the medium. As if to commemorate the very end of the decade, though, my relatively recent motherboard had to be shipped over to Germany for replacement recently.

You’ve probably also noted how we’ve yet not engaged ourselves in the “best of” discourse, at all; we enjoy making lists just as much as the other guy, sure, but perhaps unsurprisingly also tend to get over-analytical and –intellectual with the concept.

Slowdown Boys

Therefore, as our final post of the year, the three of us have jotted down our personal lists of the decade. The simple rule was not to make it too difficult for ourselves. Therefore, I have sought to paint an impression of the zeitgeist, warts and all. Very subjective. Nabeel wanted to paint a portrait of himself as gamer, and Richard hoped to be accurate and inclusive. The games listed below have not been included based on their perceived merits or qualities; instead, we selected them with the aforementioned focuses in mind.

All three free-form lists after the jump. Here’s to a new gaming decade, everyone!

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Arkham Has Moved

Batman: Arkham Asylum 2Batman: Arkham Asylum wowed us this year by being not merely a decent superhero game, as we were hoping, but an excellent game further enhanced by its license, and hence a contender for Game of the Year awards. With its critical and commercial success Rocksteady would be crazy not to start immediately on a sequel, and so it came as no surprise when a teaser trailer debuted today during the Spike Video Game Awards ’09. The brief teaser, embedded below, reveals the new setting for the game, which seems to be Arkham Aslyum again – only … not quite.

The Joker is back, looking a little worse for wear but up to his old tricks again. It’s unclear exactly what new location is being shown; the first thing we see are the gates of Arkham Asylum, but the buildings that rise behind them don’t resemble anything from the first game. Instead of an old private estate we see a dense cityscape, perhaps Gotham City? The camera pans through city streets, overcome with prison inmates running riot and beating people senseless. A glimpse of a recognisable location flashes by – Iceberg Lounge, the Penguin’s high-class nightclub that fronts for his underworld dealings. Another mythos reference is in the huge sign labelled ‘Sionis’, not doubt referring to Roman Sionis, otherwise known as Black Mask. The trailer ends centered on an aged Joker hooked up to an IV drip, his frail condition perhaps due to the Titan shenanigans in the first game.

With no spoken dialogue in the trailer and no information past the fleeting images, very little is known about the game at this point. A website has gone up, entitled Arkham Has Moved, with no content other than a subtle hint of Two Face and a form to sign up for updates. While it was a no-brainer for Rocksteady to be working on the game, it is still interesting to see how soon it is being announced. It would probably be too hopeful to expect a release in 2010, but other sequels have been fast-tracked to come out within a year, so who knows. What is certain is that Rocksteady has an incredible task ahead of them, of living up to their first effort, and I am excited to see how they tackle it.

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