Raindrop and the Art of the Kickstarter Pitch

These days, almost all promising, mainstream-enough video game Kickstarters (and, to a lesser extent, Indiegogos) seem to attract enough traction and interest to succeed. Offhand, I am unable to recall one single notable project that would not have succeeded as of late, especially if self-cancelled projects are counted out of the equation.

Alas, one such project is now in great danger of going undeservedly unfunded. Early this month, I tweeted to Andy Kelly how I had – much like him – been absolutely awestruck by Raindrop‘s beautifully-designed Kickstarter campaign:

Their image-laden, equally professional website was no less impressive. According to its developers, Raindrop would be a “a surreal, environment driven, survival game that includes fully explorable levels with intuitive, complex puzzles”.

Below, you can watch their amazing pitch video:

(more…)

Read More

Prepare The Canons

Fear the Reaper

Not much longer now before the Reapers arrive to wipe out galactic civilization.

Mass Effect 3 is almost upon us, and I’m hardly ready. For anticipation is not just a case of checking the calendar and willing the days to advance quicker, there is work to be done before March 6th comes around. Few games in history have featured what is the Mass Effect series’ main selling point: the ability to carry your save forward into the sequels in order to retain your character and the decisions you have made over the course of the games. So fans aren’t just looking forward to playing the last instalment of a trilogy, they’re looking forward to playing the last instalment of their trilogy. Every decision you make defines your Commander Shepard, decides your relationship with other characters – possibly even their fate, and shapes a universe that is unique to your save. Loading up a game with that save will bring a story that recognises you and remembers what you have done. The series has already provided an unprecedented level of player authorship over narrative, and it only remains to be seen whether the final chapter can deliver a satisfying conclusion.

(more…)

Read More

On The Love Letter

I want to take the time to briefly celebrate the spectacular achievements of a minigame currently (and very, very deservedly) making the rounds in the video gaming blogosphere. The game in question is axcho and knivel’s Flixel game The Love Letter. (Go on, open the link and play the game right away. Do it! Just get back here once you’re done.) The Love Letter deserves to be played because it manages to grasp something of the Real ™, of the very nature of human interaction, in a way that is rarely observed in video games.

In addition, The Love Letter is also a little marvel of economy in design: Not only does it very convincingly, effortlessly and fluidly tie in a) setting, b) narrative exposition and c) gameplay to each other, it also manages to use them, co-operatively, in conveying to (and thus actually reproducing in) the player emotions such as pressure, hurry, constraint, annoyance and relief.

With an amazing absence of complexity to boot. We are talking about an itsy-bitsy one-room, one-button five-minute minigame about arriving late to school, finding a love letter stashed in your locker, and setting out to find whomever wrote it.

Super KISS.

(more…)

Read More

When Are Bad Ideas Good Ideas? Goats vs Nazis and Dropsy

Kickstarter, bless ’em, have made possible many projects that would have been much, much harder for indie developers to initiate only a few measly years ago. We’ve seen plenty of really interesting projects receive funding via the platform, including Kentucky Route Zero, Octodad 2, Star Command and Blade Symphony.

Goats vs Nazis, then, is the latest game project to kickstart their development with the platform.

I don’t even know where to start – or end, for that matter. Certainly, Goats vs Nazis looks to be one part game, nine parts marketing campaign – heck, that’s exactly why we’re mentioning the project on the blog! The actual novelty value of juxtaposing goats to nazis is obviously up to the funder/player/developer to decide. If you DO feel that it’s a good idea, then off to Kickstarter you go!

As if Goats vs Nazis wasn’t enough for just one post, I also stumbled upon Jay Tholen’s Dropsy. Dropsy seems – by my estimation, anyway – to be a Windows-bound point and click adventure game about a… clown… that is manic, depressive or both? The hero, “hand-less, unintelligible, and questionably human” … “will also encounter colorful characters and mind-stretching logic puzzles in surreal, off-kilter landscapes”. Sounds a notch like Toonstruck to me.

Other than that, I haven’t the faintest idea as to what is going on here. But fret not, for there be video! The Kickstarter video gives you a fantastic idea of what you might be getting. (You’ll be getting crazy, that’s what you’ll be getting). Keep in mind that Mr. Tholen has set the funding bar for the game very, very low indeed, so don’t be afraid to pledge just because the measly sum of $225 has already been fulfilled.

P.S. Can’t believe I just wrote this post.

Read More