Mass Effect Galaxy Released For iPhone

BioWare have released Mass Effect Galaxy for the iPhone and iPod Touch, available for purchase at the App Store for $4.99 or £2.99.

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The game is a top-down shooter with the story told via animated graphic novel sequences. Players control superpowered soldier Jacob Taylor as he tries to uncover a plot to wipe out humanity. The bite-sized side-story takes place between the first game and the second, and will include plot points and characters appearing in the sequel. Additionally, it appears that there will be unlockable content in ME2 that can be accessed by completing Galaxy and logging into your EA account.

In other ME news – as reported on the twitter feed – new ME1 DLC may be on the way, and Casey Hudson has updated his IGN blog with clarifications on many nagging threads left hanging from the E3 showing of ME2.

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Mass Effect 2 at E3

BioWare had a busy E3 this year, showing off Mass Effect 2 and Dragon Age: Origins. Both games are being picked for best RPGs of the show awards already. The ME2 demo was aimed at introducing the newly revamped combat system, and emphasizing the darker turn the series will be taking in the sequel. Embedded below is 1Up’s interview and live demonstration of the gameplay presented by BioWare founders the doctors Ray Muzyka and Greg Zeschuk.

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Mass Effect 2 Prelude to E3 Trailer

A new Mass Effect 2 video has emerged, showcasing brief shots of gameplay interspersed with developers hyping the game’s unveiling at this year’s E3. The game will be playable by attendees, and will apparently show off all the new elements introduced in the sequel including the revamped combat system. Also discussed is the darker tone to the game brought on by new environments and narrative techniques. The trailer conveys that very effectively, giving eerie glimpses of Commander Shephard’s space-faring vessel the Normandy empty and in ruins.

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Mass Effect 2 Details Trickle Through

Mass Effect 2 was another game present at GDC ’09, and while the talk BioWare gave about it was more technical and aimed at developers, some interesting tidbits of information have come to light. The panel was titled “Iterative Level Design Process of Bioware’s Mass Effect 2”, and described the sequential stages of development that a level goes through. Fortunately we have shakey-cam footage of the demonstration, thanks to sneaky journalists. While the video shows nothing whatsoever about ME2 as far as story goes, it is a fascinating insight into how the content is developed and refined.

In addition to the panel, there was a slew of interviews covering BioWare’s current three projects, ME2, Dragon Age: Origins, and Star Wars: The Old Republic. The big point of interest is the coupling of two key facts:

Everything we’ve said before about keeping your save games, keeping the continuity of the trilogy, is absolutely true. Everything we’ve said in the teaser is absolutely true as well. What does that mean?! How can it fit? That’s a surprise.

Ray Muzyka

Hopefully by E3 we will know how exactly this can be possible. Below the jump is a recent episode of GametrailersTV that featured an interview with Project Director Casey Hudson with a some glimpses of concept art and a few words about the direction that the sequel will take.

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