Dyson

I’m not a big strategy gamer, in general, but I’m fascinated by both turn-based and real-time strategy games. I like the idea of a world simulated on a macro level, in which units and vehicles and structures all interact in the tens, hundreds, thousands. So even though I don’t quite have the tactical mind required to keep control of the vast numbers of entities, I still am intrigued by seeing the results of my strategizing and planning unfolding before me, complex and unpredictable.

But I also like the simple, the minimal. I love small indie games, with the most rudimentary visuals and focused purely on gameplay. The more successful ones often employ clever techniques to produce appealing graphics to overcome the lack of manpower and budget.

header1

Dyson is described by its developers Rudolf Kremers and Alex May as an “ambient real-time strategy game with abstract visuals”. Originally created in one month for submission to a procedural generation competition at TIGSource a couple of years back, the game quickly caught the attention of the community and soon was nominated for awards at the Independent Games Festival. The team have expressed plans to expand on the game and so continue to update the build on their site – the current version available being the one they showcased at IGF.

(more…)

Read More