G2A, Gearbox, and the Problem of Good and Evil

The recent Gearbox-G2A-TotalBiscuit debacle (reported on excellently at Vice’s Waypoint by Patrick Klepek over a series of news articles here, here and here) that was the result of a deal struck to officially distribute Bulletstorm via G2A, was in the offing for the longest time.

It had to happen, because the legitimate online price-race (one that has now cooled, to be frank, after several online retailers have been, or are in the process of, shutting down shop) drives a portion of consumers to find the best available price every time, and every time they are caught unawares by the illegitimate practices of various services such as Cdkeys, Kinguin and the titular G2A, it is principally because of the way we are being sold games, and because of a lack of consumer education.

Therefore, such a burst of activity around this topic has been a good refresher and reminder to gamers that not all is above the board with these cd-key shops. Of course, by now it should be so very clear to all of us that anything that has the word “keys” plastered to it is morally bankrupt in the general view of the retail establishment. But it isn’t, and won’t be, not until the system changes – and that change will probably be to the worse.

The thing is, the framing of Gearbox’s brush with the Bad Guys was largely from the point of view of the scorned developer, as with the help of TotalBiscuit, Gearbox navigated the situation deftly and swiftly, which had the unfortunate side effect of distorting the crux of the issue, and perhaps side-stepping other relevant questions of digital distribution that absolutely led into the intended (or unintended) result of blending questions of legitimacy with illegitimacy, and proper practice with improper practice.

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