Fallout: New Vegas 2017 Soft Touch Modification Guide

To celebrate Fallout‘s 20th anniversary, I figured it would be fun to completely start from scratch and tool the Bethesda Fallout game series for new, fresh playthroughs. Since I have now spent an evening’s worth of catching up on, and customizing, each of the Fallouts, I figured I might as well put my lists out here. In fact, I have actually written an article on Planescape: Torment (hilariously obsolete today, with the new Enhanced Edition out) before, and it’s a ton of fun to share this type of info!

I’m personally a fan of a “soft touch” style of modding, so the purpose here was to create a list of

  1. recently updated,
  2. light, and
  3. simple

modifications that work to make Fallout 3 and Fallout: New Vegas more playable. Modding Bethesda games is pretty fun, as there are so, so many options. If you get too trigger happy, however, it can also be quite frustrating – much like the games themselves!

If you do want to follow this tutorial, either as your setup, or as a basis for adding on more modifications, for the purpose of playing and/or purchasing Fallout: New Vegas, I recommend the Steam Ultimate Edition version. Unlike Fallout 3, New Vegas works quite fine on Steam.

This tutorial operates under the assumption that you are on Windows, have all the DLC, and are running Fallout: New Vegas Ultimate Edition version 1.4.0.525. (more…)

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Fallout 3 GOTY 2017 Soft Touch Modification Guide

To celebrate Fallout‘s 20th anniversary, I figured it would be fun to completely start from scratch and tool the Bethesda Fallout game series for new, fresh playthroughs. Since I have now spent an evening’s worth of catching up on, and customizing, each of the Fallouts, I figured I might as well put my lists out here. In fact, I have actually written an article on Planescape: Torment (hilariously obsolete today, with the new Enhanced Edition out) before, and it’s a ton of fun to share this type of info!

I’m personally a fan of a “soft touch” style of modding, so the purpose here was to create a list of

  1. recently updated,
  2. light, and
  3. simple

modifications that work to make Fallout 3 and Fallout: New Vegas more playable. Modding Bethesda games is pretty fun, as there are so, so many options. If you get too trigger happy, however, it can also be quite frustrating – much like the games themselves!

If you do want to follow this tutorial, either as your setup, or as a basis for adding on more modifications, for the purpose of playing and/or purchasing Fallout 3, I recommend the Fallout 3: Game of the Year Edition on GOG.com – simply because it doesn’t have any of the Steam or GFWL dependencies.

This tutorial operates under the assumption that you are on Windows, have all DLC (i.e., the GOTY edition), and are running Fallout 3 version 1.7.0.1. (more…)

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(Mouse)Look At System Shock In A New Light

There aren’t very many mods for Looking Glass Studios’ classic System Shock. Apart from patches that increase the video resolution and make the package portable, fans have had to play the game almost exactly as it was on release, convoluted controls and all. That it still holds up for many people after all these years is testament to its timeless design. But a brilliant modder by the name of Malba Tahan has come out with a handy controls reconfiguration patch, that adds configurable keys and mouse look support. The first addition is welcome but by no means new, the second is a godsend. If you’ve ever played the game, you’ll know that it is not quite a conventional first-person shooter; the mouse cursor is movable independently of the view, which allows you to interact with objects and manage your inventory – but means you have to manage the view separately, which can be frustrating for twitch gamers.

The sequel, System Shock 2 by Irrational Games, improved the control scheme by allowing mouse look when shooting, and then detaching the cursor when using the inventory. Malba has recreated that scheme in SS1 by making mouselook available at the touch of a key, which, as you can see in the brief demonstration I put together below, makes the game appear much more like a typical FPS.

(more…)

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