One of the games featured at this year’s GDC was Batman: Arkham Asylum. The game was demonstrated on the show floor, and now we get a chance to see proper video footage of actual gameplay. A developer walks us through a “challenge room” attempt, showing the various ways in which you can hunt enemies in the game.
Month: March 2009
A Vampyre Story 2 Announced
Holy Chiroptera, Batman! A Vampyre Story 2 was officially announced yesterday by Autumn Moon Entertainment, with the subtitle “A Bat’s Tale”. Unsurprisingly, players now control the leading lady’s bat-friend Froderick instead.
The game’s writing team now includes “two ex-LucasArts game designers, Larry Ahren [sic] and Jesse Clark” 1)http://www.avampyrestory2.com/info.php; Ahern was last seen working on Insecticide (our review here) and Clark’s previous game seems to have been Outlaws back in 1997.
No release date has been announced.
References
BioShock 2 Sans Sea of Dreams
BioShock 2 is now subtitle-less. 2K Marin is dropping the Sea of Dreams label for reasons unknown.
In other knews, Community Manager 2KElizabeth confirms that there will be no co-op multiplayer.
Zeno Clash 50% Off Today!
You can pre-purchase Zeno Clash for 50% off at this link – for one day only. The discount lasts until Friday, March 20th 20:00 GMT.
Project leader Andres Bordieu further explains the game’s price point – including the ACE Team’s relationship with dollars and euros – on their official blog. That is all! You can check out our previous reportage on the upcoming HTH-FPS by following the tags.
Merchants of Brooklyn Patched
Stop press!
This was to be the space for a review of Paleo Entertainment’s new game, Merchants of Brooklyn. In MOB, you play as Matteo, a cybernetically enhanced Neanderthal clone. Suffice to say, Matteo suffers a life-threatening dismemberment in combat but ends up being saved by a scientist who grafts him a new robotic arm to replace the lost one.
The problem? The game’s launch on Steam was unfortunately a miserable one, and Paleo Entertainment have now confirmed an alpha version of the game was uploaded to Steam at first: This meant the load game mechanism tended to break scripting and a degree of graphics settings were unavailable. Most importantly, however, the sound levels of the audio were such that players were completely unable to hear the game’s narration and thus follow the plot!
Luckily, Paleo Entertainment has jumped to the save instantaneously and a massive first-day patch, one that amounts to more than half the original size of the game (of 690mb), has already been released. So far, we’ve head reports that the menus have been improved (AA is now selectable), a difficulty setting has been added and the sound is now indeed correctly balanced.
When will Matteo be truly unshackled? While we wait for our patches to download and bugs to be fixed, you can read more about the game in our introductory post for the game.