Downfall Demo Review

At this point, most of you have probably had the chance to familiarize yourselves with Remigiusz Michalski’s odd-one-out horror adventure Downfall, so instead of simply laying down our impressions in anticipation of a full review, I’m jotting down my two cents on both the new and the old Downfall demo.

I’d also like to attempt to propose the answer to two questions: First, do either manage to capture your interest? Second, do the demos succeed in their utilization of demonstrative methodology? Difficult questions that I hope to address in my post. Read on, and check out some more comparative screenshots after the jump!

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Zeno Clash 2 Announced

Straight from the horse’s mouth, ACE Team have just revealed a post-launch Zeno Clash trailer to “celebrate the announcement of ACE Team’s next project; Zeno Clash 2”.

The sequel is to continue directly where its predecessor left off, with both Father Mother and the mysterious Golem making a return alongside an extended cast of characters. Glorious! It’s certainly uplifting, from our perspective, to hear that Zeno Clash has done well enough to warrant itself a sequel. If only ACE Team’s apparent success at capitalizing on the small-scale format did not rather vividly remind us of earlier failures of the similar kind, with the likes of Sin Episodes failing to grow into a full-fledged franchise.

In relation to Michael Russell’s post on Sin Episodes above, one might surmise that a fair portion of the success should be owed to the collective goodwill and support ACE Team managed to accumulate over a relatively short period of time, with developer Carlos Bordeu going so far as to reach out to torrenters in the comment section of a torrent for the game, and with project leader Andres talking often and directly to the likes of ModDB. The game’s unique look must have also contributed to the game standing out from the crowd.

Ultimately, what propelled the game upwards in the sales ranks was the company’s decision to aggressively utilize various guerilla discounts to produce interest and word-of-mouth. Finally, the team never overreached, even choosing to scrap an earlier project of much larger scope in favour of a more concise experience that prudently focused on doing one thing – FPS melee – well.

In retrospect, it’s quite fantastic how Andres’ earlier remarks, that “the unconventional has been the safe thing to do” 1)http://www.moddb.com/games/zeno-clash/features/zeno-clash-interview-part-1, came to be sagacious instead of inauspicious.

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Re: Slowdown

If you’ve happened upon some decidedly rough patches on The Slowdown over the course of last few days, our apologies; Those of you that have already been here before have probably noticed how we’ve now largely finalized our complete overhaul of the look and feel of the website. The new theme is (hopefully!) functionally closer to our original plans for the website.

Though my insistence on tailoring ourselves a custom theme instead of opting for an existing one (or trying to find a suitable designer to do our bidding, for that matter) somewhat hampered the overall pace of development and the general produce of new content, we should be getting back into full swing sooner than later!

For those of you that are more technically-minded, we did eventually come to place some great emphasis on browser interoperability: We should in fact display just about correctly whether your web weapon of choice is Firefox, Opera, Safari, Chrome or IE7/8. Even IE6 will work (though using that monstrosity would hardly be recommended – Nabeel was none too pleased with my willingness to bend over for users of Internet Explorer). If you so desire, you could also take a look at how the website fares with more obscure browsers at Browsershots!

I hope you enjoy the new website as much as we do! If you do bump into anything resembling an annoyance, do let ‘er rip in the comment section. Finally, I’ve also included the latest Wordle-generated word cloud for the website. Quite strange a balance with some words there, huh?

slowdown-wordle-2009-05-21

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Mass Effect 2 Prelude to E3 Trailer

A new Mass Effect 2 video has emerged, showcasing brief shots of gameplay interspersed with developers hyping the game’s unveiling at this year’s E3. The game will be playable by attendees, and will apparently show off all the new elements introduced in the sequel including the revamped combat system. Also discussed is the darker tone to the game brought on by new environments and narrative techniques. The trailer conveys that very effectively, giving eerie glimpses of Commander Shephard’s space-faring vessel the Normandy empty and in ruins.

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