Shattered Horizon

“Shattered Horizon sees players fight in the aftermath of a catastrophic Moon mining accident that throws billions of tons of rocky debris into near-Earth space.”

The very aptly titled Shattered Horizon is Futuremark’s first proper foray into the gaming space. While the company has dabbled in gaming software before – including having once effectively been a part of Remedy Entertainment, and later with the release of a 2007 Intel-only multicore demonstration, the company is ultimately known to us for their ubiquitous benchmarking software, 3DMark and PCMark (we’ve also seen members of the company as Mature Furk, among other crews, in the demo scene – in this sense the game is a return to form).

This ‘specially spatial shooter, then, is all PhysX’d up, optimized for multi-core machines and comes, in a slight conflict of interests, packaged with the NVIDIA seal. Some more elaboration about the game’s themes and features coupled with the most recent promotional trailer for the game – all this after the jump!

(more…)

Read More

Mass Effect 2 Launching in January 2010

Mass Effect 2It seems Mass Effect 2 isn’t as far off as we thought. With the upcoming release of Dragon Age: Origins early next month, it was almost assumed that the titles would be spaced out a little further apart. But BioWare announced yesterday that ME2 will be following close on the heels of DA:O, dropping on January 26 2010 in the US, and 29 in Europe. The announcement came with details of the preorder options available and their in-game bonuses.

It’s been a relatively quiet month for ME2 as BioWare has been focusing its efforts on spreading the word on DA:O. With the almost ridiculous extent to which gamers have been given choices on preorder bonus DLC, it’s no surprise that the developer will be using some of the same ideas with ME2. There’s already a bit of cross-pollination with the Blood Dragon Armour (usable in both games) awarded in one of the DA:O preorder options, and now there are two more opportunities. Currently it looks like these options are available to US preorderers only, the choices being between getting the game at Gamestop, and everywhere else. The Gamestop bonus is the Terminus Armour and M-90 Blackstorm Heavy Weapon, and the everywhere-else bonus is the Inferno Armour. Both outfits look quite dapper as you can in the screens below.

Terminus Armour Subject Zero Inferno Armour

As I mentioned earlier there has been less attention on ME2 as of late, though there is still media being trickled out from time to time. The latest trailer (embedded after the jump) introduces a new character, Subject Zero (pictured above), whom you can ask to join your ranks. This new video most certainly didn’t drop with any lack of ripples; the general “edgy” direction of the sequel’s promotion seems to have finally strayed a bit too close to the current debacle that is the DA:O marketing campaign. The knee-jerk reactions to this worrying shift were so drastic it prompted a cautionary counter-reaction from Martyn.

(more…)

Read More

Avataritis

There’s a condition spreading rather like wildfire in the gaming medium – and no, it’s not a strain of the influenza. The latest game to fall prey to this affliction is Obsidian’s Alpha Protocol:

“Michael Thornton is you. He’s been specifically designed as a blank canvas; a host for your own personality and playing style.” 1)http://www.computerandvideogames.com/article.php?id=223828

The "Original"
The "Original"

This is avataritis, or, the video game industry’s highly emotional, pandemic response to finding the easiest, most efficient solution to the very unique dilemma presented by its ever-widening player base. Leigh Alexander framed the problem appropriately – though in relation to difficulty – a mere week ago at Gamasutra: “the concept of ‘everything for everyone’ won’t help.”

Now, to offend half the blogosphere offhand: For the purpose of this article, we will consider avatar customization a convenient narrative cop-out. We shall also assume that no mechanisms are in place stopping developers from writing and designing heterogeneous yet fully structured, narrative-based computer games with carefully constructed and immutable, unchangeable characters.

Therefore, the current rat race for the best, most customizable avatar shall thus be perceived an abhorrent one, damaging to the maturing and growth of the narratives in video games. (Obviously, there are occasions wherein the “tabula rasa” scenario is a fully motivated one, either by its ludic or narrative function, but assuming this to be a default state to be aspired to seems ultimately misguided beyond the MMO.)

The remaining half, then, shall also be offended as we sequence into a discussion of the representation of ethnic (and other) minorities. I’m not going to discuss these themes directly, instead drawing attention to how egalitarian, census-oriented game criticism and research sometimes intentionally avoids the more literary functions and realities of video gaming narratives.

(more…)

References   [ + ]

Read More

Lost in Trans-Civilization

Scivelation Logo

A few months back, we brandished our interest towards BWF Game’s little-known upcoming Source engine project, Salvation. Just goes to show how swift the turnover rate is in the gaming business these days: Over the course of mere months, the game has now been rebranded as Scivelation, and instead of the previously utilized Valve tools, is now built on Epic Games’ Unreal III Engine.

“Set in the distant future, Scivelation’s universe is a world born out of the ashes of conflict and misery. An oppressive global dictatorship, known as the Regime, has risen to power after the aftermath of the Apocalypse; aggressively seeking out and eliminating any opposition to their tyrannical government.” 1)http://ve3tro.com/6213/scivelation-announced/

Scivelation_01_wallpaperFor me, the rather obscure mash-up title – Griffin McElroy already lamented the lack of a proper pronunciation guide 2)http://www.joystiq.com/2009/10/11/scivelation-announced-but-poorly-pronounced/ – recalls the word skive (also rarely spelled as scive, according to the OED), which means “To evade a duty, to shirk; to avoid work by absenting oneself, to play truant.” Whether this is BWF Game’s intended meaning remains to be seen, of course, but with the player character taking “his or her place amongst the ranks of the resistance” 3)http://ve3tro.com/6213/scivelation-announced/ in the narrative, this interpretation of the title does not seem an immense stretch of imagination for me.

After the jump, I have set up a modest comparison of screenshots between the two versions (Source and Unreal), and some more analysis about the game.

(more…)

References   [ + ]

Read More