Depth

I’ve just come across the most absolutely terrifying game concept in the long history of the gaming medium: Depth, an underwater, team- and class-based sharks versus divers multiplayer mod to be released on Epic’s Unreal Development Kit.

Okay, I admit, it’s probably just me and my fear of the final frontier: I was scared to death even with No One Lives Forever’s sharks. Luckily, there is a quantum of solace to be found in the game – I can always play as sharks only! That shouldn’t be so bad, right? …right?

That being said, the project looks fantastic and deviously simple. It is also being worked on by former Killing Floor lead, Alex Quick. Check out this new, awful, awful UDK game at Mod DB!

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Cry of Fear

From the makers of the horror crown jewel of Half-Life 1 comes a new single-player game, Cry of Fear. No, not from the industrious They Hunger developer Neil Manke of Black Widow Studios, who is unfortunately rumoured to be ill 1)http://www.moddb.com/games/they-hunger-lost-souls#948083, but the Afraid of Monsters developers “ruMpel” & co! The team very recently published a highly effective if off-beat Christmas-themed gameplay video and boy, color me impressed – the game is looking nothing short of phenomenal for a GoldSource game.

I cannot recall any such high-quality work exhibited on the Half-Life 1 engine since Paranoia, the suspenseful Russian shooter that went so far as to incorporate low-level enhancements to the very engine.

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Lights, Camera, Distr-Action!

For many FPS players, their first-ever contact with modifications came to be Counter-Strike. A great portion will have come through a game of Team Fortress; yet there also exists a group of players who were educated by Action Quake 2. “Action,” Counter-Strike author Minh Le’s second project, had considerable influence especially on the development side of the modification landscape, pushing many hopeful groups and teams to incorporate more “action film” gameplay into FPS games (Gooseman is now working on Tactical Intervention).

Half-Life 1, for instance, had an excellent breadth of the aforementioned – The Specialists, Action Half-Life and The Opera to name a few. The sequel, nevertheless, has seen far fewer successful applications of the topos: The Specialists swear never to do a Source update, The Opera is long since dead. Therefore, it’s more than topical to mention two fresh Half-Life 2 –based projects that could help alleviate the situation on the platform.

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