In Deep Shadows

Remember Boiling Point: Road to Hell? The ambitious, sprawling “high-maintenance” 2005 PC FPS title that in many ways beat Far Cry 2 to the punch and was, erm, sternly chastised for being released in unfinished state, but ultimately got patched up with several then-massive patches and in the process became a minor cult hit among the PC shooter crowd. Despite the proven updates, the game nevertheless became a bit of a poster boy for bad launches.

But did you know a sequel for the game exists and has been out for years? Running on the 3rd version of Deep Shadows’ Vital Engine, White Gold: War in Paradise was released in October 2008. The sequel, set on the Caribbean islands in the year 2010, very much structurally mirrors the first entry to the series: Like in the first game (which is called Xenus I in its motherland; the sequel is therefore titled Xenus II), the player is sandwiched in the power struggle between a government military, drug cartels, local natives and other islanders.

But that’s not nearly all; Deep Shadows have also published, in-between then and now, their other project, Precursors, which was released in Russia this previous December.

Precursors is characterized by the studio as a freeplay RPG/FPS/space combat mash-up with an economical component. This rather Outcast-looking game also contains vehicles, space shuttles for travelling in a seamless universe  as well as organic weapons that you have to feed and care for.

As influences, the developers have name-dropped David Braben’s classic Elite and Andre Norton’s science fiction novels; a presentation for the game wonders why the three aforementioned gameplay styles have never been combined before, perfectly illustrating the ambitious derring-do of the Russian studio.

Why have we not heard anything of these projects, then? Neither game is currently distributed in the English-speaking world, that’s why. While the developers worked with Atari on distributing Boiling Point, no suitable publisher has apparently been found for these two games. While there might still be some small hope left for Precursors, with more than a year having already passed with White Gold, I’m afraid there is relatively little hope of seeing an official English language release materialize for the game.

Therefore, the only concrete hope of playing either game in English are fan translations! In the Deep Shadows forums, dedicated Russian-to-English translation threads can be found both for White Gold and Precursors. While neither translation is close to being ready, some success has already been displayed, and since both games have been released on the same version of the Vital Engine, translators seem to have a good grasp of the situation (there are traces of unfinished English translations left in the Russian versions of the game) as well as access to a working SDK.

Here’s to hoping these two games will be playable sooner or later!

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Eyeing E.Y.E.

E.Y.E. is a dystopian cyberpunk/sci-fi/fantasy “50% FPS, 50% RPG, 100% immersion” 1)http://eye.streumon-studio.com/press/press_kit.pdf game from French bedroom developers Streum On Studios, who have, much like Natural Selection, Red Orchestra, Killing Floor and Nuclear Dawn, decided to undertake the long hard road from modification to full retail game on the Source engine.

Halt. Enter The Metastreumonic Anarchist Conspiracy Movement website.

Confused yet? I know I am. The only thing that’s absolutely clear is that E.Y.E., by all means, is a labour of love (do check out the fantastic concept art above). In the game, players become a planted spy seeking to discover a traitor in E.Y.E., a twofold group of Secreta Secretorum monks fighting against the Federation:

The story takes place in a dark future that has seen unending wars between the Federation – a several worlds union, and the Metastreumonic Force – an ancient and mysterious power.

The player embodies an infiltrated spy in E.Y.E – a group of elite monk warriors – made up of two rival factions in constant internal power struggles, themselves serving the Secreta Secretorum you work for: a multi-thousand-years-old secret organization desirous to steal power from the Federation. The organization ordered your infiltration to control and survey E.Y.E actions, as well to unmask a traitor to the cause. 2)http://eye.streumon-studio.com/index.php?page=game_details

Metastr…? Secretoru…? (Scivela…?) Though there exists a wealth of background information on the game’s website, the more I learn about the game, the more confusing it gets, as much of the material available is multifaceted and obscure.

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The Not-So Silver Lining

Lost at the Sea

Fan games based on more or less commercially viable licenses have always faced the unenviable task of navigating the stormy, abbreviated seas of C&D and DMCA all the while keeping a low enough profile to avoid the aforementioned corporate shallows, at the same time maintaining a public enough face to attract necessary fan interest.

Some projects, like Indiana Jones & The Fountain of Youth and AGDInteractive’s remakes have surprisingly managed to stay afloat; others, like the very latest target of this type of license injustice, The Silver Lining, a King’s Quest fan game, are fish food:

In 2005, Phoenix Online Studios received a Cease & Desist letter from Vivendi Universal, the owners of the King’s Quest IP, in regards to our work on The Silver Lining. We complied with the request, and over the months that followed, we were able to work out a non-commercial fan license with Vivendi that allowed us to continue our work on the game.…

Recently, however, ownership of the Sierra IP changed hands and became the property of Activision. After talks and negotiations in the last few months between ourselves and Activision, they have reached the decision that they are not interested in granting a non-commercial license to The Silver Lining, and have asked that we cease production and take down all related materials on our website. 1)http://www.tsl-game.com/

Closed Due to Tragedy

The Silver Lining was eight years in the making, and while this final blow in a long uphill battle must be a massive, massive disappointment to the members of the development team, it is also exactly that to the most dedicated fans of Roberta Williams’ classic adventure series; is it not the most interested of fans, after all, that come to develop, find out about and care for these underground fan games?

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