Body of Work: Human Revolution Trailer

Like the original Deus Ex 3 teaser trailer, the latest Deus Ex: Human Revolution teaser chooses to toy with the concepts – humanism, transhumanism, mechanistic anatomy, corporeality – that fascinated the scientists and artists of the Renaissance:

In the new trailer, the subliminal glimpses from before have now been rendered visible and brought to the fore: Not only is the scene of Rembrandt van Rijn’s “Anatomy Lesson of Dr. Nicolaes Tulp” replicated fully in the dream/nightmare sequence, the painting can also be seen hanging on the wall at the very left in the scene afterwards:

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Monkey Island 2: Special Edition

Below, LucasArts’ all-new Monkey Island 2: Special Edition key art, side by side with my Mac box cover for LeChuck’s Revenge:

When I linked these to a friend, he instantaneously called the new art “’special.’” Yeah… yeah: Even the poor little monkey responsible for numbering the sequel got a visual keelh… uh, overhaul.

If nothing else, contrasting the original with this all-new interpretation goes a long way in illustrating the amazing talents of the man behind the original cover, Steve Purcell. Steve, you’re awesome.

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20th Anniversary NeoGeo Museum

SNK Playmore have put up a dedicated, if Engrish-ridden 20th anniversary website for their console, the “NeoGeo Museum,” ten years after the last NeoGeo console was shipped:

Looking back 20 years ago to 1990, a video game company by the name of SNK teamed up with ALPHA DENSHI (ADK) to develop a video game console. That console was made for arcades, yet at the same time was completely compatible for home use. It was called the “NEOGEO,” meaning “new land,” and owns a significant chapter in the annals of 1990s video game history. 1)http://neogeomuseum.snkplaymore.co.jp/english/whats/index.php

The museum comes hot on the heels of a Japanese announcement that the company has also curiously restarted their repair service for the console. The service was previously shut down three years ago in 2007.

While the website remains relatively barren as-is, I fully expect the website to see more updates later, at the very least to the advertisement gallery. That being said, what I would have enjoyed the most is a crash course –like history into the extremely convoluted spelling policies of the console! Think about it: Neo Geo, or Neo-Geo? Or Neo•Geo? NeoGeo? All-uppercase NEOGEO!?

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From New Reno to New Vegas

Notice: Don’t forget to check out our latest update to this post, “The New Vegas Fallout“!

Thanks to Bethesda’s ingenious assessment of the gaming market in first pushing out the Oblivion-style Fallout 3 to an established player base (fans of the original are known to be a bit on the grumpy and sour side, for good reason too, and therefore harder to market to), it’s not at all difficult to get a strong double act vibe from the very latest screenshots of Obsidian’s Fallout: New Vegas.

Taking on some geographical and narrative cues from the unreleased Van Buren project, the game seems tailor-made for the fans of the original RPGs, these rather eccentric shots (do check out those psychedelic super mutant shades on the left) also suggest that the game looks to be playing the stooge to Fallout 3’s straighter man.

The comedy act parallel doesn’t end there: Chris Avellone, lead designer of New Vegas, is also responsible for the New Reno area of Fallout 2, a sprawling, teeming mob haven that players could complete at their own pace – and become prizefighting champions and porn stars while doing so. At the time of release, however, the area drew some criticism from fans of the original, mostly for being overly colourful and idiosyncratic. An Edge interview with Avellone acknowledges this fact:

…Avellone’s contributions to Fallout 2 – most notably the entire, Mafia-controlled city of New Reno, with its bountiful side-quests and other distractions – were warmly welcomed, even if some Fallout zealots considered them tonally out-of-step. 1)http://www.edge-online.com/magazine/chris-avellone-dark-knight

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