Rockstar Will Be Rockstar

The hot topic of the week was Rockstar’s Tiger-like, sudden fall from PR grace. The boulder started rolling downhill on the 7th, when a thick and elaborate blog entry, “Wives of Rockstar San Diego employees have collected themselves” was published at Gamasutra. The post was a call to arms by the wives of Rockstar employees seeking to highlight the workplace injustices perceived to exist at the studio. The post gained considerable momentum in the press and ultimately produced a circulated internal response on the 15th.

But that’s not really all: Springing up like mushrooms after the rain, we have actually received a barrage of various reports more or less in accordance with the Rockstar wives’ complaints. To recap, we have already discovered the dazzling Red Dead Dedemption (on the left), very much awaited here at The Slowdown, to have had an extremely arduous development path. We have also heard how there are other issues afoot at Rockstar San Diego and how Rockstar quietly settled a telling class action suit with over 100 employees the April of last year.

In addition, we have read subsequent allegations of how Max Payne 3, in development at Rockstar Vancouver, is being similarly mismanaged. We’ve written about Max’s questionable Brazilian wax before, so you can consider that more fuel for the fire. Be as it may, yesterday, Rockstar finally officially responded, though in veiled and indirect fashion, to the swirling sea of speculation above.

Their weapon of choice: A series of wallpapers.

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Rocketbirds: Revolution! Review

A finalist in three categories (Seumas McNally Grand Prize, Excellence in Visual Art and Excellence in Audio, with the amount of nominations shared only with Closure and Trauma) in this year’s IGF competition, Ratloop Asia’s Rocketbirds: Revolution! is looking to be the early bird that catches the worm this year.

At the end of its animated intro, “OBEY” reads imprinted in upper-case on the sides of two massive missiles standing upright, shining and erect, at once establishing a poignant scene of the promulgation of violence and power.

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Borderlanders Ahoy!

Borderlands Logo

Borderlands 20With a potent New Game+ and the recent releases of The Zombie Island of Dr. Ned and Mad Moxxi’s Underdome Riot, Borderlands has stayed relevant despite its curiously constructed, abrupt plot arc. Andrew Vanden Bossche’s GameSetWatch column, “Design Diversions: Anatomy of a Gun,” for instance, points our attention solely to the guns:

“Borderlands exudes style, character, and charm for a good half hour before dropping it. It’s regrettable since the game has so much going for it in this department: colorful characters, a vibrant but derelict landscape, and an alien society of corporations and vagrants. … After all, the most important characters in Borderlands are the ones players can never look away from: the guns. 1)http://www.gamesetwatch.com/2009/11/column_design_diversions_anato.php

Having beaten the game with people I’m great friends with, Borderlands became a frictionless experience as we decided to split up weapons and classes evenly from the get-go. My question to you is, then, how do you solve the sharing issues that the game, at its worst, can present? Let’s assume the worst-case scenario: Four players enter the game with the same class and weapon proficiencies.

Hopefully we can get a good enough tally of votes to draw some conclusions – please vote accordingly, and if you have any tasty stories, good ideas or general tips relating to the poll, do post those in the comments section! Finally, if you have any friends who you played with, please do forward the poll over to them as well. Thanks again, everybody!

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The Cat Lady

Remigiusz Michalski’s Downfall remains by far the curiousest adventure title of yesteryear, a psycho-horror point and click that I personally spent considerable time with, trying to adequately wrap my head around its subtleties and twists. In delightful if surprising news, the Russian publisher Akella has picked up the game for release in mid-January.

The Cat Lady Promo 01

After completing his first game, Michalski quickly turned his attention onto a thematic follow-up to his first game. The new game, then, is titled The Cat Lady and looks to be, once again, an atmospheric, macabre adventure game developed on the AGS platform.

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