Dissecting the Casts of Valve’s Left 4 Dead Series

The last-minute visual overhaul of the original Left 4 Dead cast, revealed during EA’s 2008 E3 conference 1)http://www.destructoid.com/e3-08-left-4-dead-main-characters-get-redesigned-95661.phtml, came mere months before the November 18 launch date for the game. The changes, though minuscule as well as practically-minded, felt like a crushing blow to some, yet wholly inconsequential to others.

Revision Comparison
Revision Comparison

Some players might have missed the debacle altogether. Me? In response to the news, I envisioned a future scenario wherein Beyoncé models for a revised Alyx in Half-Life 2 EP3. I was desperate to commentate on the topic right there and then, but ultimately decided against it. Phew. Now, despite the fact that Left 4 Dead 2’s characters have barely been cast out to light, however, I am bold enough to suggest that an intriguing pattern has emerged, that a trajectory of design can be seen in the way Valve and Turtle Rock Studios have designed the various characters of the Left 4 Dead series.

In this text – which is just as much a history of the games’ development cycle as it is an analysis of the concept of “character” in the gaming medium – I will first navigate us through a series of dates, occurrences and currents that ultimately affected the make-up of the casts of both games. I will also attempt to explain and pinpoint decisions related to the series’ art direction. Since we’re broadly three months removed from Left 4 Dead 2 release date of November 17th, you’ll have just about enough time to read through my admittedly thorough assessment. Thanks for reading!

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Observing Left 4 Dead Relationships

Notice: Don’t forget to check out our latest update to this post, “Dissecting the Casts of Valve’s Left 4 Dead Series

This post is a quick sneak peek into our forthcoming article that focuses on the evolution of the casts of Valve’s Left 4 Dead series. An interesting feature of the original campaign posters is their equal-weight character distribution: The placement of the characters rotates evenly, with very little utilization of character-specific poses and personality-emphasising traits. In the five LD41 posters (the new Crash Course included), Zoey and Francis both cover all four placement slots, with Bill and Louis found in three out of four. Illustration below:

Left 4 Dead 2 Posters 2x2+1

This seems to be about to change in Left 4 Dead 2: In the two campaign posters revealed so far – Swamp Fever and The Parish – there are marked differences compared to the previous game.

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Batman: Arkham Asylum Demo Review

Many websites have already titled this game “arguably the most anticipated game of the summer” 1)http://multiplayerblog.mtv.com/2009/08/07/batman-arkham-asylum-demo-released/: Though it easily makes top 5 twice at GameStats, it only comes close to cracking the top 20 at Eurogamer. That being said, however, Batman: Arkham Asylum could very well be the most anticipated game – not titled Call of Duty.

British developers Rocksteady dropped demos for the game last week, and rather than crumble under the excitement, we dedicated the entire Slowdown team to combing through the demo, three-man Bat-style, giving it a hard long look in anticipation of the forthcoming September release of the PC version. In fact, this may very well be the most ridiculously in-depth look at the demo you’ll happen to chance upon. Should you find a more thorough article, though, let us know in the comments section… and we’ll retract this boisterous claim. Consider yourselves warned!

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The Blackwell Convergence Review

Dear readers, though this article focuses primarily on the 3rd instalment to Wadjet Eye Games’ “Blackwell” series, The Blackwell Convergence, we are subsequently also to publish a second, combined number on the 1st and 2nd episode. Please bear with me as we progress, in reverse order, to achieve some degree of relevancy.

Both parts will also touch upon topics beyond the make-up of a “review”; whether we should chalk them up to “analysis” or “discussion” remains open for interpretation. Should you agree or disagree, let us know what you think in the comment section! Finally, if you are yet to familiarize yourself with this ongoing series of adventures, I do hope you should come back to check out part 1/2. The easiest way to find out when is to either subscribe to our Twitter (http://www.twitter.com/slowdownvg) or to our RSS feed (http://www.slowdownvg.com/feed/)!

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Left 4 Dead Crash Course DLC

As most of you know by now, Valve announced the Left 4 Dead Crash Course DLC on the Steam news blog. I apologize for being this late, but we decided against posting the announcement due to the ghastly, nasty genericalness of the PR available:

[Crash Course] delivers new single-player, multiplayer and co-operative gameplay to both platforms. … While containing both Survival maps and a Co-operative Campaign, the primary goal of “Crash” is to deliver a complete Versus mode experience in just 30 minutes…

Left 4 Dead Crash Course Poster
Left 4 Dead Crash Course Poster

All this changed earlier today, though, when we had Destructoid jump to the aid in the form of an exclusive preview of the new levels. There are good news and bad news.

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