Super Jazz Man Review

Nostalgia is to memory as kitsch is to art –Charles Maier

Stevie Jack, I’m sorry to say, but we just didn’t get you. Or more importantly, we didn’t expect you, at least not to come waltzing down the street, dropping Barthes and Foucault, least of all, amidst all that jazz. We received you expectant of two things only: A sequel to The Apprentice, and colourful, fantastical artwork and animation.

Strictly speaking, we got neither.

Only now, three years later, am I prepared to face the fact that I was not ready, Stevie Jack. After all, in ‘06, the commercial AGS scene was still very much in its infancy, with very little on the market beyond The Adventures of Fatman. We had yet to accustom ourselves to the idea of rewarding indie game designers for their time, with the scene additionally still steadfastly shackled to the gaming heritage of the early 90s. All this despite the flavours and flairs of contemporary retro adventuring having already largely reached the plateau of its predecessors: The freeware version of The Shivah, for instance, had been released in June of the same year, and free games like Reactor 09 continued to push the content envelope.

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The Blackwell Convergence Review

Dear readers, though this article focuses primarily on the 3rd instalment to Wadjet Eye Games’ “Blackwell” series, The Blackwell Convergence, we are subsequently also to publish a second, combined number on the 1st and 2nd episode. Please bear with me as we progress, in reverse order, to achieve some degree of relevancy.

Both parts will also touch upon topics beyond the make-up of a “review”; whether we should chalk them up to “analysis” or “discussion” remains open for interpretation. Should you agree or disagree, let us know what you think in the comment section! Finally, if you are yet to familiarize yourself with this ongoing series of adventures, I do hope you should come back to check out part 1/2. The easiest way to find out when is to either subscribe to our Twitter (http://www.twitter.com/slowdownvg) or to our RSS feed (http://www.slowdownvg.com/feed/)!

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Revolution Soft Go Handheld

The Iconic BASS Logo
The Iconic BASS Logo

Revolution Software have just announced they are entering the pocket gaming market. The first game released, under the “Revolution Pocket” moniker, will be Beneath a Steel Sky Remastered, on the iPhone. As was with the Broken Sword 1 Director’s Cut, the extraordinary Dave Gibbons is back on board, contributing new art to the game.

This announcement marks, once again, an interesting paradigmatic difference in the way traditionally adventure-oriented companies approach their old intellectual property and heritage.

After the jump you’ll find a brief, Revolutionary recap and an assortment of old Revolution Software logos!

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Yahtzee Game Special Editions Now Free

Ben “Yahtzee” Croshaw, of Chzo Mythos fame (although admittedly now far better known for his ramblicious Zero Punctuation series that Nabeel somehow never fails to tweet for you guys), has decided to release, for free, each and every special donation version of his games. Quoth Yahtzee, “I have simply attained so much money from donations that I no longer have any earthly wants.”

The entire Chzo Mythos is thus available: 5 Days, 7 Days, the parser-based Trilby’s Notes and 6 Days, in this order; also free for the taking is the special edition of the nihilistic, Flashback-influenced platformer 1213 (the game that laid the groundwork for the addictive Art of Theft). All of the aforementioned games are highly recommended and I would advise everyone to take a look at these pre-fame Yahtzee gems. If you never did play these well-esteemed AGS games before, the definitive versions are now out there for the taking!

Personally, as fun as Zero Punctuation is, I’d still take the games over Zero Punc any day if it came down to deciding between the two: Let us plebeians do the talking and the real designers do the walking, eh? In the same post, Croshaw also briefly mentions that he’s working “…on a couple of ideas [for new games]. It’s just that all of my free time is gradually melting away. They’re interesting ideas, though.”

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LucasArts Classic Adventure Games on Steam

LucasArts and Valve announced today a new initiative to bring classic adventure games in the LucasArts catalog to Steam. Much loved titles such as Loom, The Dig and Indiana Jones and the Fate of Atlantis will be available tomorrow on Steam.

the_dig_cover LOOM_Cover_Art

The announcement was being teased throughout the day yesterday on LucasArts’ twitter, and now there are a few extra facts being shared there as well. Firstly, this first batch of 10 games is “just a start”, and there will be more to come. Apparently each title has been reworked to run in Windows XP and Vista, and those that previously required SCUMMVM or DosBox to work, now won’t. They are now self-running executables that will work in modern-day video resolutions with switchable full-screen and windowed modes. The physical DRM that came with the games back in the day in the form of cardboard inserts, like the Grail Diary, will now come digitally in the package.

48962_orig secret-of-monkey-island-special-edition

In related news, the first episode of Telltale’s new five-part Tales of Monkey Island series is about to drop, with the website taking last-minute pre-orders. Later this month the special edition of Secret of Monkey Island will launch, a re-imagined makeover of the original game with high-resolution graphics and a remastered score.

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