Insecticide Review

Over the course of the last few months we’ve found ourselves marvelling how very little press (apart from a slew of niche sites we frequent) and attention Crackpot Entertainment’s Insecticide has garnered.

Talk Talk

The developers, after all, consist of several nigh-luminaries of yore, responsible for much of the heyday of LucasArts Entertainment Company: Grim Fandango, Full Throttle, Day of the Tentacle, that sort of stuff, and with LEC now a mere shadow of its former shelf, we might quite possibly have our next best thing in the form of Insecticide.

Here’s hoping the absence of press is not a prophetic sign, as Crackpot was solely founded with the intention of developing this film noir -tinged “bi-sodic” bugfest: In a GamaSutra interview, developer Larry Ahern indeed notes that Crackpot currently has no other products in the pipeline.

The game then! What we have here is an action-adventure – 50/50 split – and seen from the 3rd person perspective, over the small shoulders of the streetsmart rookie bug-cop Chrys Liszt and narrated by the hard-boiled sleuth Roachy Caruthers. The partners are called in to investigate a murder at the Nectarola Soft Drink Company – a corporation that has an exhaustive monopoly over the city’s soft drink manufacture. As the mystery begins to unravel, these hard-shelled investigators delve deeper and deeper into the seething underbelly of the city of Troi.


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