We haven’t said much about Obsidian Entertainment’s upcoming RPG-Shooter Alpha Protocol here at the Slowdown, tweeting updates on the game instead. I think what has kept us from being too enthusiastic is the confusing nature of the media coming out of Sega; an interesting weapons showcase is followed by a lame cinematic trailer, and so on. But what keeps me interested is the potential of the team behind the game. As I related recently, I’m a huge fan of Planescape: Torment, a 90’s RPG created by some of the developers who are now at Obsidian, including writer/designer Chris Avellone. So I’m hoping that the mixed messages are a result of sloppy marketing.
It wouldn’t be the only thing Sega’s screwing up: the game was initially to drop in October last year, but was then pushed back to “Summer 2010” without an announcement 1)http://www.1up.com/do/newsStory?cId=3176247, only to be finally dated for May 28th in Europe, and June 1st in the US. Much of the team has already moved on to their next title, Fallout: New Vegas 2)http://www.gamebanshee.com/interviews/96452-alpha-protocol.html, also slated for this year.
So, Alpha Protocol. The “first modern day spy role-playing game” puts you in the shoes of Agent Michael Thorton on a covert ops mission to investigate terrorist activity and all that jazz. It seems to be more traditional with its RPG mechanics than most RPG shooters these days (which usually only go as far as incorporating “RPG elements”), featuring a full skills system allowing you to customize your character’s physical attributes and ability to use weapons and gadgets. Each ability tree can be upgraded with skill points with passive and active skill milestones. A point in the Pistols tree, for example, can improve accuracy with the weapon; one of the passive skills early on improves critical hit chances, and an example of an active skill is the Chain Shot, which momentarily slows down time to let you mark one or more enemies before your character executes an efficient series of shots to take them all down. It reminds me of the V.A.T.S. feature in Fallout 3, or perhaps the Mark and Execute feature in the upcoming Splinter Cell: Conviction.
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