List of Games That No Longer Run on AMD Phenom

Note: I do have just enough self-awareness to file this story under our historical category, Time Machine.

Update 31 Oct, 2017:

UPDATE 25 Oct, 2017:

  1. Added Resident Evil 7 to the list. Like Destiny 2, it originally required SSSE3 support.
  2. Added Destiny 2 to the list. Tech support notes the game requires SSSE3. The developers “…are investigating the issue and will attempt to fix the crash” 1)https://www.bungie.net/en/Forums/Post/236455208?sort=0&page=0. See this post for more information.

There is a tiny, though increasing, category of PC platform video game ports: Games that no longer run on AMD’s Phenom AM2/3 CPUs. There is a simple reason why, shared by all these games: They have been programmed to require CPU support for Intel’s SSE 4 (“Streaming SIMD Extensions 4”) instruction set, version 4.1 or higher, or the SSSE3 (“Supplemental Streaming SIMD Extensions 3,” not to be confused with SSE3).

The Phenom CPUs, however, only support SSE up to 4.0, and lack SSSE3 support, as it was introduced in the Bobcat architecture in early 2011. These two issues, either/or, form the simple reason why some games, older and newer, fail to start on Phenom processors. As a surprise to absolutely no-one, I am one of these last Phenom survivors affected by this issue.

Phenomenal Legacy

AMD produced Phenoms from 2007 to 2008, and Phenom II’s from 2008 to 2012. It’s now 2017, but to everyone’s surprise, these processors are still surprisingly feisty. The final Phenom II processors produced do not pale, much if at all, in comparison to AMD’s follow-up 2011 FX series – a fact that obviously has much to do with AMD’s failures at CPU development. After all, AMD is only finally beginning to catch up to Intel with the new Ryzen architecture released this year. Back in 2008, however, the Phenom was a competitively priced, powerful alternative to almost everything Intel was offering.

Admittedly, it’s been seven years since the Sep 21, 2010 introduction date of my AMD Phenom II X4 970 BE, but I’ve managed to hold on to it just fine. You may be surprised to hear it still runs all most new games today. I won’t bore you with the details, given this is an article for the like-minded, but I just tried out three games on the Phenom-hating list: Dishonored 2, and Mafia 3, both which run easily around 60fps in high detail after being patched by developers, and Dead Rising 4, which doesn’t boot at all without SSE emulation (see below). Other new games, like Prey, work equally well.

I know 60fps isn’t great, or even good, but it’s not bad, either. Heck, I played the original Half-Life 2 on an Nvidia GeForce 2 MX GPU. That’s bad.

List of Games Not Supporting AMD Phenom at Launch

Below, I have compiled a list of PC ports that did not outright run on AMD Phenom CPUs. I’ve compiled information of current with patch notes and developer responses. The current list includes the following games:

  • Agents of Mayhem,
  • Dead Rising 4,
  • Destiny 2,
  • Dishonored 2,
  • Mafia 3,
  • Nex Machina,
  • Earth Defense Force,
  • METAL GEAR SOLID V: THE PHANTOM PAIN,
  • No Man’s Sky,
  • Resident Evil 7

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References   [ + ]

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Steam Treasure Chest

Over the past two weeks, we were able to highlight three fantastic budget-sized and -priced titles available in the massive Steam holiday sale. With one final day left of the sale, there’s still hopefully just enough time to recap these reviews and perhaps help you make that final decision to grab – or pass – a title or two! Below, you’ll find one-paragraph snippets from and links to our reviews:

Shatter

“Originally released on the PSN, Shatter is on the surface a high-definition rendition of the Breakout genre, perhaps resembling most closely the classic Arkanoid. Shatter’s claim to the throne, then, is its frustration-free flavour; where other games of the genre may have traditionally strained players with punishing difficulty, Sidhe have altogether subverted the problem by introducing a mischievous sucking/blowing mechanism for your bat, used not only for gathering shattered energy fragments that dissipate from broken bricks, but also allowing players to gently guide their ball’s trajectory curve both left and right.”

£3.49, $4.99, 3.99€ – read more on Shatter

The Misadventures of P.B. Winterbottom

“Published under the 2K Play budget moniker and developed by the aptly named the Odd Gentlemen, The Misadventures of P.B. Winterbottom is a story of the titular gentleman thief getting suckered into a paradox of time, place and the self. His strange-sounding shenanigans are dressed in lavish Victorian-style steampunk and early filmic elements, coated with a glaze of Edward Gorey – rated “E” for “Comic Mischief” by the ESRB – and finally capped by the swinging sounds of a boisterous backing band – sporting harpsichord, bassoon and all – not too unlike Tim Burton’s go-to Oingo Boingo man Danny Elfman’s gothic scores. All this in Adobe Flash!”

£0.39, $0.49, 0.39€ – read more on The Misadventures of P.B. Winterbottom

Dark Void Zero

“The second aspect that makes Dark Void Zero stand out from the pack is its aforementioned fictional wrapping. Rather than simply giving the game a retro-style audiovisual coating, Other Ocean have gone so far as to implement in the game the aspects that define the games of the past, including their worst. Expecting the game to play like recent game, or say a forgiving rendition of the Mega Man topos, is a surefire path to disappointment. Instead, Dark Void Zero has been designed to leave a lingering taste of haemoglobin in your mouth – and in fact, biting through this all too-familiar a flavour of iron is one’s best weapon in soldiering through the annoyances of the game.”

£2.00, $3.34, 2.67€ – read more on Dark Void Zero

Giveaway

To roll with the theme, we have a budget-sized giveaway reserved for this occasion – you are eligible to win a digital download of the fantastic Shatter OST by the artist Module if you

  1. Retweet this tweet
  2. Follow @slowdownvg on Twitter.

Both requirements need be fulfilled when the contest ends Thursday, the 6th of January, 16:00 GMT. We will randomly pick a winner and direct message you the details.

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Steam Treasures: Dark Void Zero

No beating about the bush: First and foremost, Other Ocean’s downloadable minigame Dark Void Zero brings your inner AVGN to the fore, the game being above all a meticulous, studious replication (compared to a revision or a reimagination) of the features that often make older games so highly resistant to enjoyment, in turn rendering the game an easy target for naggish nitpicking.

Before its release, the PC and DSiWare title created a minor stir in the games press with its cleverly orchestrated marketing campaign, one that laid out for the game lavish faux origins, as Capcom claimed the game had started off as an ’80s Mega Man clone “locked away for decades.” All this served, of course, to drum up more publicity for its mothership, the triple-A Dark Void, which unfortunately flopped creatively and commercially, perhaps undeservedly banishing Dark Void Zero to the kind of, uh, dark void of infamy that its fictional trappings prophesied for it in the first place.

Indeed, Mega Man is the most evident point of comparison together with the first Metroid, though Dark Void Zero does replace Samus’ ball form for a jetpack, and allows players to shoot into eight(!) directions. Make no mistake, though, these features do not exist simply to make your life easier. In the game, you play as Rusty, a test-pilot sent into the Void, a galactic no man’s land between Earth and the homeworld of an alien threat known as the Watchers. These beings are ominously making their way to Earth by means of a series of portals, and it’s up to the player, with the aid of the great scientist Nikola Tesla, to gain control of these portals and put an end to the menace.

Dark Void Zero goes above and beyond in staying true to its eighties influences. This is evident chiefly in two major ways, the first being its level of difficulty, which comes in beautiful blacks, reds and blues – the hues of an ass-whooping, of course. With this I refer the very deliberate slipping of the player into molten rock articulated in a highly inaccurate, block-based projectile collision detection and exacerbated by a complex two-mode jetpack. The game also extends its sadistic tendencies to text boxes (see on the right) and alerts, which cover from a quarter to an entire third of screen estate, forcing you to slowly skip through information and wait for alerts to pass – or face the potential consequences of slipping into a pool of lava hidden under the box.

As you make headway, fighting through the controls, the collision detection, the alert boxes and the overall difficulty, you’ll eventually come face to face with the very first boss. More than likely, you’ll be on your very last legs, only narrowly edging out the Watcher beast and discovering in the subsequent level that Other Ocean have blessed you with a continue! But make no mistake, this is no ordinary continue, this is your grandfather’s continue had video games existed in the roaring twenties: Instead of awarding you a full set of lives, the game is content with handing out the exact amount of lives in your possession at the time of saving. In other words, to actually benefit from the continue, which is thus more of a save feature, you need to be able to hold on to your lives – otherwise, it’s simply easier to restart and replay the entire game… the tip, the point of this highly barbaric design, of course!

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Bionic Commando Recharmed

The new Bionic Commando Rearmed 2 characters that Capcom has been posting on their official Facebook page are adorable and really wacky:

The game itself will probably play just like the first one – not everyone’s cuppa tea and whatnot – but hey, this time around, it sports a roster full of cute chicks with big teeth along with a series of funny slash fugly dudes! Really, just seeing characters with natural smiles is a change of pace, and heck, I think I even see some overbite to go with the big ass grins and grills!

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Dark Void Zero

(Stop press! PC and mobile versions of Dark Void Zero will be made available in February!)

Dark Void Zero BoxWhen I first saw the Dark Zero Void “cover art” on the left, I thought it for fan art, I really did. After all, versioning (or “demaking”… Gang Garrison, anyone?) current-gen games has been very popular as of late. Even in seeing the above teaser trailer I went through several stages of minor befuddlement, though: In context of the very real PlayChoice-10, fact and fiction blend very conveniently.

The PlayChoice-10, brilliantly suitable for a Nintendo DS precursor, was a NES housed inside an arcade cabinet that often had an extra video screen reserved for instructions (not exactly “two interactive screens” like the video suggests 1)http://forums.arcade-museum.com/showpost.php?s=06a2783777cb157dbeb1b031b1faf86b&p=1009999&postcount=10, but fair enough!). It’s also perfectly natural that Dark Void Zero should be another Capcom project, “buried deep in its vault,” in the vein of Mega Man 9 and 10. In this sense, they are bringing their flavour of 8-bit degradation to its logical culmination.

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