Weather Forecast: Clear Sky?

As you’ve probably realized by now, I’ve grown very attached to following up on the Clear Sky aftermath, gorging myself on new information as it arrives.  The company’s intriguing track record combined with early releases is very enthralling…

We’ve heard by now how Clear Sky’s North American release date slipped due to a botched print job, how the game was released in unfinished state, and how some players had patiently sat in front of Steam, counting down its unlock date counter only to discover the game was not playable even after the counter had run its course.

Against this backdrop, it feels like kicking a downed opponent to report that at the time of writing, the game’s multiplayer component is working neither on Steam nor in its ingame browser. This seems to be related, in turn, to the fact that GSC Game World‘s official company website has been down for the past two weeks. The common factor for both issues is, according to a reliable source, that the GSC systems admin is currently on vacation.

While it’s not too rare to have the development team go on vacation right after release – Nabeel reminded me of the BioShock launch – with Clear Sky, nevertheless, it resembles an oversight with the game’s non-Russian audience: Clear Sky was released early in Russia, but the UK launch date and the US release were delayed to the 15th of September. There is a chance the aforementioned issues could have been very well avoided if the staff had stayed on board up until the game was released worldwide.

Finally, the publisher, Deep Silver, cleverly redirects all Clear Sky support over to GSC’s forums, where we’ve all heard how the development team does not read the English forum. Does this mean what I think it means, that the English-speaking player base has no official tech support for the game? If so, what does that even mean, say, under the EU law?

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Breaking News: S.T.A.L.K.E.R. Clear Sky

Though Clear Sky has not fared all that badly in reviews so far – despite complaints of show-stopper bugs and ubiquitous brokenness – scepticism has begun to rear its ugly head in terms of the probability of GSC Game World’s ability to salvage the game with patching, and not in the least because of claims that the game still contains bugs that were already present in the original Shadow of Chernobyl.

The general atmosphere of the GSC Game World forums currently resembles that of launch-day BioShock forums (Nabeel, having been a moderator there, can surely testify): A vocal, angry minority (“Angry Internet Folk”) of customers feel they’ve been grievously wronged by a second failed launch in the row and that GSC should have learnt the lesson by now.

A moderator on the forums has confirmed that the project manager for Clear Sky, Anton Bolshakov, has been fired and replaced by Ruslan Didenko, the main game designer.

Despite the aforementioned shortcomings, a second patch (1.5.04) has already been released for the Russian version of the game. Adding fuel to the fire of confusion is the way version numbers are incremented for the Russian/UK releases of the game (1.5.x) and ROW (1.0x). For instance, the 1.01 patch takes the game to 1.5.03 UK. It is my understanding that both patches break save game compatibility.

I jumped relatively late on the Shadow of Chernobyl bandwagon, and played the game with the 1.0.0.6. patch. In that shape, the game worked well and only suffered from one or two broken quests and bogged-down performance. I’ve decided to take the same route with Clear Sky as I did with Shadow of Cherobyl, namely: Wait.

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