The Whispered World Demo Impressions

Note: This is Day 4 of “The Whispered World Week” at The Slowdown.

It has been a while, has it not?

Not only is this game a long six years in the coming, but we have also not been treated to a high-resolution, 100% hand-drawn point and click adventure game in aeons, as even The Biller’s painterly A Vampyre Story and Pendulo Studios’ latest stylised offerings have resorted to 3-D in justified attempts at providing relief to the heavily budgetary nature of animation. And who could, in their right mind, blame them for doing so?

But still – one hundred percent. In light of the above games, that striking statistic alone makes Marco Hüllen’s The Whispered World stand out from the pack – and boy, does it ever: There is a breathtaking array of various character animations – actions, emotions, expressions and movements – that quite possibly has not been seen before, at the very least not since the heyday of the genre in the latter part of the 1990’s.

Perhaps the closest touchpoint in terms of the game’s graphical look and feel, then, is not to be found in the gaming medium at all, but among lead artist Hüllen’s primary influences: Japanese anime and classic children’s animations, like Spirited Away and The Last Unicorn (a cut-scene example on the left)?

As things stand, every forthcoming review of the game will surely be gushing all over the graphics in the manner above. Therefore, we should probably move away from discussing the Captain Obvious -grade graphical prowess of the game and instead touch upon other aspects of the demo, the aspects that may potentially set the game apart from its counterparts.

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Collapse

Collapse is a 3rd-person apocalyptic combo-based shooter-brawler from Kiev-based Ukrainian chaps Creoteam (no, not the Croatian fellas Croteam! A one-letter difference in typing makes for 1,500km in distance) that has oddly succumbed to deafening radio silence after a bit of a media blitz in late 2008.

“In year 2013 a terrible catastrophe happened in Europe, with a cause remaining unknown still. The major part of the continent turned into a huge abnormal zone. Great numbers of people died or disappeared, and those who survived were telling unbelievable things…” 1)http://creoteam.com/en/games/collapse/

Odder still, the game had already gone gold as early as September ‘08. The announcement was further reinforced with the release of a playable demo (that can still be acquired from http://www.collapse-game.com/sadm_files/collapse-demo.exe – do be warned that the demo is in Russian, though neither the menus nor the game are hard to navigate) only shortly afterwards.

“The anomaly couldn’t be viewed from a satellite, and all attempts to study it gave scant results… After ten years of silence that followed the catastrophe, an event happened, later called the ‘First Aggression’ – the anomaly started growing swiftly, claiming the territory of Europe and begetting thousands of bloodthirsty creatures.” 2)http://creoteam.com/en/games/collapse/

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Batman: Arkham Asylum Demo Review

Many websites have already titled this game “arguably the most anticipated game of the summer” 1)http://multiplayerblog.mtv.com/2009/08/07/batman-arkham-asylum-demo-released/: Though it easily makes top 5 twice at GameStats, it only comes close to cracking the top 20 at Eurogamer. That being said, however, Batman: Arkham Asylum could very well be the most anticipated game – not titled Call of Duty.

British developers Rocksteady dropped demos for the game last week, and rather than crumble under the excitement, we dedicated the entire Slowdown team to combing through the demo, three-man Bat-style, giving it a hard long look in anticipation of the forthcoming September release of the PC version. In fact, this may very well be the most ridiculously in-depth look at the demo you’ll happen to chance upon. Should you find a more thorough article, though, let us know in the comments section… and we’ll retract this boisterous claim. Consider yourselves warned!

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Batman: Arkham Asylum Demo Released, PC Version Delayed

A demo for Rocksteady’s Batman: Arkham Asylum has been released to all platforms. The PC version of this hefty 2GB package can be grabbed here, at nVidia’s site. As with Resident Evil 5, the demo works with nVidia’s 3D Vision technology for those who have the required hardware. The playable portion is the area that was shown at E3 a few months back, early in the game with a few areas and enemies for players to experience the various facets of the game mechanics.

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This gameplay teaser comes with slightly bitter news for PC gamers, as their version of the game has been pushed back from the previously simultaneous launch date of August 25th date to September 15th. The reason stated is the improved implementation of nVidia’s PhysX technology, which provides the physics for the game’s environments and objects. A similar situation occurred in January with the release of Mirror’s Edge on the PC, which was a few months behind the console versions 1)http://www.bit-tech.net/news/2008/11/20/mirrors-edge-pc-delay-down-to-physx/1. The game is highly anticipated here at the Slowdown, so stay tuned for some impressions of the demo.

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Demigod Demo Finally Available

Stardock and Gas Powered Games’ strategy/RPG hybrid Demigod was released for the PC earlier this year, but there was no way for gamers to try the game first. This has been rectified, with a 600MB demo available now to download. The demo contains four of the demigods (Regulus, Rook, Sedna and Lord Erebus), and the Cataract map to play with in all the gameplay modes.

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The game had a shakey launch, with a broken street date and chaotic multiplayer scene on launch, but the developers have been dedicated to improve the experience since. A new patch is on the way soon that will introduce new demigods and mod support amongst other additions and fixes 1)http://forums.demigodthegame.com/360013.

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