On The Love Letter

I want to take the time to briefly celebrate the spectacular achievements of a minigame currently (and very, very deservedly) making the rounds in the video gaming blogosphere. The game in question is axcho and knivelā€™s Flixel game The Love Letter. (Go on, open the link and play the game right away. Do it! Just get back here once you’re done.) The Love Letter deserves to be played because it manages to grasp something of the Real ™, of the very nature of human interaction, in a way that is rarely observed in video games.

In addition, The Love Letter is also a little marvel of economy in design: Not only does it very convincingly, effortlessly and fluidly tie in a) setting, b) narrative exposition and c) gameplay to each other, it also manages to use them, co-operatively, in conveying to (and thus actually reproducing in) the player emotions such as pressure, hurry, constraint, annoyance and relief.

With an amazing absence of complexity to boot. We are talking about an itsy-bitsy one-room, one-button five-minute minigame about arriving late to school, finding a love letter stashed in your locker, and setting out to find whomever wrote it.

Super KISS.

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Canabalt

Thanks to RPS for posting this great little flash gem by indie dev Adam Atomic. Canabalt is a fast-paced game featuring a free-runner speeding his way over rooftops. The only control is a single button to make him jump over various obstacles and across gaps. He progressively picks up more and more speed, so there rises a necessity every now and then to deliberately run into some of the non-fatal debris in order to slow him down. It’s the windows that get me every time, though.

Canabalt Canabalt Canabalt

The game is presented in an extremely short and wide aspect ratio, giving more time to see the route ahead but less warning for falling objects. People with very large monitor resolutions can play the even wider HD version of the game. The city depicted in the layers of parallax-scrolling background is futuristic and dystopian: ships fly past and huge robots with searchlights make their way across the industrial landscape. The music is suitably thumping with synths and beats, with quieter, atmospheric interludes.

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