Dissecting the Casts of Valve’s Left 4 Dead Series

The last-minute visual overhaul of the original Left 4 Dead cast, revealed during EA’s 2008 E3 conference 1)http://www.destructoid.com/e3-08-left-4-dead-main-characters-get-redesigned-95661.phtml, came mere months before the November 18 launch date for the game. The changes, though minuscule as well as practically-minded, felt like a crushing blow to some, yet wholly inconsequential to others.

Revision Comparison
Revision Comparison

Some players might have missed the debacle altogether. Me? In response to the news, I envisioned a future scenario wherein Beyoncé models for a revised Alyx in Half-Life 2 EP3. I was desperate to commentate on the topic right there and then, but ultimately decided against it. Phew. Now, despite the fact that Left 4 Dead 2’s characters have barely been cast out to light, however, I am bold enough to suggest that an intriguing pattern has emerged, that a trajectory of design can be seen in the way Valve and Turtle Rock Studios have designed the various characters of the Left 4 Dead series.

In this text – which is just as much a history of the games’ development cycle as it is an analysis of the concept of “character” in the gaming medium – I will first navigate us through a series of dates, occurrences and currents that ultimately affected the make-up of the casts of both games. I will also attempt to explain and pinpoint decisions related to the series’ art direction. Since we’re broadly three months removed from Left 4 Dead 2 release date of November 17th, you’ll have just about enough time to read through my admittedly thorough assessment. Thanks for reading!

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Observing Left 4 Dead Relationships

Notice: Don’t forget to check out our latest update to this post, “Dissecting the Casts of Valve’s Left 4 Dead Series

This post is a quick sneak peek into our forthcoming article that focuses on the evolution of the casts of Valve’s Left 4 Dead series. An interesting feature of the original campaign posters is their equal-weight character distribution: The placement of the characters rotates evenly, with very little utilization of character-specific poses and personality-emphasising traits. In the five LD41 posters (the new Crash Course included), Zoey and Francis both cover all four placement slots, with Bill and Louis found in three out of four. Illustration below:

Left 4 Dead 2 Posters 2x2+1

This seems to be about to change in Left 4 Dead 2: In the two campaign posters revealed so far – Swamp Fever and The Parish – there are marked differences compared to the previous game.

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Left 4 Dead Crash Course DLC

As most of you know by now, Valve announced the Left 4 Dead Crash Course DLC on the Steam news blog. I apologize for being this late, but we decided against posting the announcement due to the ghastly, nasty genericalness of the PR available:

[Crash Course] delivers new single-player, multiplayer and co-operative gameplay to both platforms. … While containing both Survival maps and a Co-operative Campaign, the primary goal of “Crash” is to deliver a complete Versus mode experience in just 30 minutes…

Left 4 Dead Crash Course Poster
Left 4 Dead Crash Course Poster

All this changed earlier today, though, when we had Destructoid jump to the aid in the form of an exclusive preview of the new levels. There are good news and bad news.

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Interview with Yama Designer Mark Edwards

Source level designer Mark Edwards is currently making a bit of a splash in the Left 4 Dead customization community with his promising work-in-progress custom campaign, Yama, refreshingly set in the country of Japan. Though L4Mods currently rules Yama content with an iron fist, Edwards nevertheless graciously took the time to answer our questions.

Edwards, fresh off releasing a custom survival map, Dead Meat (his portfolio additionally includes a contest-winning level for the Steamworked Zombie Panic: Source) is no stranger to gaming horror, and while we explicitly wanted to hear his feelings on the more technical intricacies and design-related dilemmas present in developing Left 4 Dead content, Edwards also touches on broader conceptual decisions, issues and themes that are present in the horror genre, relating his vision to titles such as Silent Hill and Siren: Blood Curse.

We would like to thank Edwards for answering our questions, and for those with a keen eye, there are Yama and Dead Meat screenshots sprinkled amidst the answers after the jump! Dead Meat can be acquired from http://www.scorchingcraniums.com/portfolio/abattoir.html.

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Valve Teases the Spitter in Left 4 Dead 1

A while ago, Valve were (more or less) gently accused of nicking the Left 4 Dead 2 “Spitter” infected directly from their own forums. Various affiliations, for and against, were causing people to shoot straight from the hip, emotions ran high and great drama was stirring in the air.

But could it be that this concept had already made the records before the aforementioned PR debacle, and better still, is visibly foreshadowed in Left 4 Dead 1?

We all saw this during our various No Mercy playthroughs, either in survival mode or during campaigns, not paying much attention to an x-ray image of a gross, hyperextended neck on a Mercy Hospital corridor wall… wait, what, a hyperextended neck?

What do you think?

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