The Goggles, They Do Everything

I’m sure it’s happened to you: you’re playing a game and you come across a weapon, or ability, or game mechanic that you just love, and you wish you could use it all the time. Only you can’t, because the developer has placed restrictions on it in the name of balance. It’s understandable that you can only use the Super Gravity Gun at the end of Half-Life 2, it being the most powerful weapon in the game. Valve know that restricting its usage makes it more fun to unleash on the Combine.

Where does the designer’s responsibility for making a game fun end, and the player’s begin? Should the player be given full reigns over the available tools or should the designer limit them? Greg Miller at IGN raises this question using a recent example, the detective vision mode in Rocksteady’s Batman: Arkham Asylum. The mode enhances Batman’s vision, allowing him to use his detective skills and analyse his surroundings. At the touch of a button, a blue visor covers the screen and renders the environment in flat shapes in order to help highlight important details like vent covers and enemies. The mode can be activated at any time and for however long as the player wishes; moreover, it lets the player see through walls and points out key information like whether enemies are armed, if a wall is destructible, and so on. Sounds like a win button, doesn’t it?

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Arkham Has Moved

Batman: Arkham Asylum 2Batman: Arkham Asylum wowed us this year by being not merely a decent superhero game, as we were hoping, but an excellent game further enhanced by its license, and hence a contender for Game of the Year awards. With its critical and commercial success Rocksteady would be crazy not to start immediately on a sequel, and so it came as no surprise when a teaser trailer debuted today during the Spike Video Game Awards ’09. The brief teaser, embedded below, reveals the new setting for the game, which seems to be Arkham Aslyum again – only … not quite.

The Joker is back, looking a little worse for wear but up to his old tricks again. It’s unclear exactly what new location is being shown; the first thing we see are the gates of Arkham Asylum, but the buildings that rise behind them don’t resemble anything from the first game. Instead of an old private estate we see a dense cityscape, perhaps Gotham City? The camera pans through city streets, overcome with prison inmates running riot and beating people senseless. A glimpse of a recognisable location flashes by – Iceberg Lounge, the Penguin’s high-class nightclub that fronts for his underworld dealings. Another mythos reference is in the huge sign labelled ‘Sionis’, not doubt referring to Roman Sionis, otherwise known as Black Mask. The trailer ends centered on an aged Joker hooked up to an IV drip, his frail condition perhaps due to the Titan shenanigans in the first game.

With no spoken dialogue in the trailer and no information past the fleeting images, very little is known about the game at this point. A website has gone up, entitled Arkham Has Moved, with no content other than a subtle hint of Two Face and a form to sign up for updates. While it was a no-brainer for Rocksteady to be working on the game, it is still interesting to see how soon it is being announced. It would probably be too hopeful to expect a release in 2010, but other sequels have been fast-tracked to come out within a year, so who knows. What is certain is that Rocksteady has an incredible task ahead of them, of living up to their first effort, and I am excited to see how they tackle it.

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Batman: Arkham Asylum Demo Review

Many websites have already titled this game “arguably the most anticipated game of the summer” 1)http://multiplayerblog.mtv.com/2009/08/07/batman-arkham-asylum-demo-released/: Though it easily makes top 5 twice at GameStats, it only comes close to cracking the top 20 at Eurogamer. That being said, however, Batman: Arkham Asylum could very well be the most anticipated game – not titled Call of Duty.

British developers Rocksteady dropped demos for the game last week, and rather than crumble under the excitement, we dedicated the entire Slowdown team to combing through the demo, three-man Bat-style, giving it a hard long look in anticipation of the forthcoming September release of the PC version. In fact, this may very well be the most ridiculously in-depth look at the demo you’ll happen to chance upon. Should you find a more thorough article, though, let us know in the comments section… and we’ll retract this boisterous claim. Consider yourselves warned!

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Batman: Arkham Asylum Demo Released, PC Version Delayed

A demo for Rocksteady’s Batman: Arkham Asylum has been released to all platforms. The PC version of this hefty 2GB package can be grabbed here, at nVidia’s site. As with Resident Evil 5, the demo works with nVidia’s 3D Vision technology for those who have the required hardware. The playable portion is the area that was shown at E3 a few months back, early in the game with a few areas and enemies for players to experience the various facets of the game mechanics.

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This gameplay teaser comes with slightly bitter news for PC gamers, as their version of the game has been pushed back from the previously simultaneous launch date of August 25th date to September 15th. The reason stated is the improved implementation of nVidia’s PhysX technology, which provides the physics for the game’s environments and objects. A similar situation occurred in January with the release of Mirror’s Edge on the PC, which was a few months behind the console versions 1)http://www.bit-tech.net/news/2008/11/20/mirrors-edge-pc-delay-down-to-physx/1. The game is highly anticipated here at the Slowdown, so stay tuned for some impressions of the demo.

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