Jim, Yes Means No

Almost exactly two years ago in 2008, on April the 22nd, the recovering Interplay had just sent out a press release announcing a new Earthworm Jim game to be developed in conjunction with an animated series and a feature film, with original author Douglas TenNapel working as a creative consultant on the game. 1)http://interplay.com/about/article.php?id=23

Conversely, earlier in the same month, Interplay had just “reinitiated its in-house game development studio, and [was] hiring game developers,” and vouched to “leverage its portfolio of gaming properties by creating sequels to some of its most successful games, including Earthworm Jim, Dark Alliance, Descent, and MDK.” 2)http://www.interplay.com/about/article.php?id=20

While we were all painfully aware of the financial and legal turmoil the company had just faced over the past few years, these exorbitant plans sounded good enough – at the very least up until the paragraph in the press release that also cited, in the same breath, the “Safe harbor statement under the private securities litigation reform act of 1995,” which so happens to state that “[t]he risks and uncertainties inherent in such statements may cause actual future events or results to differ materially and adversely from those described in the forward-looking statements.” 3)http://www.interplay.com/about/article.php?id=20

Hence: Two years, no game, no series, no film.

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