Zeno Clash 2 Announced

Straight from the horse’s mouth, ACE Team have just revealed a post-launch Zeno Clash trailer to “celebrate the announcement of ACE Team’s next project; Zeno Clash 2”.

The sequel is to continue directly where its predecessor left off, with both Father Mother and the mysterious Golem making a return alongside an extended cast of characters. Glorious! It’s certainly uplifting, from our perspective, to hear that Zeno Clash has done well enough to warrant itself a sequel. If only ACE Team’s apparent success at capitalizing on the small-scale format did not rather vividly remind us of earlier failures of the similar kind, with the likes of Sin Episodes failing to grow into a full-fledged franchise.

In relation to Michael Russell’s post on Sin Episodes above, one might surmise that a fair portion of the success should be owed to the collective goodwill and support ACE Team managed to accumulate over a relatively short period of time, with developer Carlos Bordeu going so far as to reach out to torrenters in the comment section of a torrent for the game, and with project leader Andres talking often and directly to the likes of ModDB. The game’s unique look must have also contributed to the game standing out from the crowd.

Ultimately, what propelled the game upwards in the sales ranks was the company’s decision to aggressively utilize various guerilla discounts to produce interest and word-of-mouth. Finally, the team never overreached, even choosing to scrap an earlier project of much larger scope in favour of a more concise experience that prudently focused on doing one thing – FPS melee – well.

In retrospect, it’s quite fantastic how Andres’ earlier remarks, that “the unconventional has been the safe thing to do” 1)http://www.moddb.com/games/zeno-clash/features/zeno-clash-interview-part-1, came to be sagacious instead of inauspicious.

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Arkane’s The Crossing On Hold

Arkane Software’s The Crossing is now on hold. Arkane’s Raphale Colantonio tells Joystiq, “We ran into an unexpected financial challenge some months ago and we had to put The Crossing on hold”. 1)http://www.joystiq.com/2009/05/15/valve-and-arkanes-the-crossing-on-hold/ They speculate that Arkane’s crumbling partnership with EA is the reason for this indefinite delay.

According to Colantonio, Arkane is now working on two other projects – an FPS RPG and an iPhone game – instead. Since Ubisoft owns the rights to the Might & Magic franchise, we’re in shallow waters with speculation as to what “FPS RPG” means at this juncture.

In any case, only another forthcoming Source game from Arkane will save me from a broken heart.

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Zeno Clash 50% Off Today!

You can pre-purchase Zeno Clash for 50% off at this link – for one day only. The discount lasts until Friday, March 20th 20:00 GMT.

Project leader Andres Bordieu further explains the game’s price point – including the ACE Team’s relationship with dollars and euros – on their official blog. That is all! You can check out our previous reportage on the upcoming HTH-FPS by following the tags.

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Zeno Clash

This year’s standout finalist in the IGF “Excellence in Visual Art” category and ModDB’s Best Upcoming Indie game for 2008, Zeno Clash, a tiny yet potentially explosive close combat -oriented indie FPS built around the Source engine, is coming fresh off the back of a string of accolades preceding its actual release.

Ghat and Deadra
Ghat and Deadra

In the game, players settle in the role of Ghat, a young man fleeing away from his creator, the Father-Mother, the most powerful clan leader in the city of Halstedom. The rebellious chap must escape and fight his way thru the dangerous lands of Zenozoik together with his companion, the high-spirited and trust-worthy Deadra.

The most distinct quality of Zeno Clash seems to be its ability to potently divide an audience like Moses did water, and if anything, the fearless look and feel rooted in a mind-bending array of influences – including Hieronymus Bosch, John Blanche and Dark Crystal 1)http://www.moddb.com/games/zeno-clash/features/zeno-clash-interview-part-1 – seems like an open call for opinionage.

Obviously, for an indie game, it’s definitely better to go down in flames than simply fade away, and the ACE Team have this all planned: Project leader Andres Bordeu indeed notes that the team actually feels safer about the off-the-hook stylistics:

From a certain point of view going for the unconventional has been the safe thing to do for us. … We knew it was impossible to compete with big companies that tend to put a lot of their muscle in technology graphics-wise.

If you’re interested, RPS have posted an article on the game in their Unknown Pleasures series, and the two-part ModDB article can be found here and here, respectively. The team promises a solid 4-5 hours of gaming, for the competitive price tag of $20, and if Arkane’s Dark Messiah from 2006 is anything to go by, Zeno Clash is bound to be an exciting, corporeal experience at best, and a curious piece of gaming ephemera at worst.

Personally, I expect nothing but the best from the project. For a few more screenshots, check out the gallery after the jump.

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Dystopia and Eternal Silence Steamworked

Hot off the Steamworks oven, Dystopia and Eternal Silence, two grade A Half-Life 2 modifications.

Dystopia is a cyberpunk-themed, team- and class-based modification that has its techno-augmented players combating and completing various objectives both in and out of cyberspace. To jack yourself up to cyberspace, hop to steam://install/17580

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Eternal Silence is a large-scale science fiction space combat modification that focuses on dogfights between smaller ships and assaults on larger motherships that result in human-sized FPS shoot-outs on decks and hangars. To get your flight on, consider steam://install/17550ngm_nebular13

Obviously, both projects stand out in the current modification landscape, not only because of their sci-fi –based setting and extremely polished look and feel, but also because both teams pride in dual-layered (cyberspace/real world and space/decks, respectively) game design, and as an indirect result have also somewhat struggled to find an audience large enough to sustain the core game mechanics to their fullest.

Both teams have also suffered some severe setbacks down the line – Eternal Silence being released with less-than-stellar (no pun intended) net code and a backlash after an IGF “Best Multiplayer Mod” nomiation in 2007 and Dystopia failing to meet its over-hyped expectations in its demo version. Let us hope both games will finally find their well-deserved player base thru Steamworks!

Check out a gallery for both games after the jump and stay tuned for more discussion on the positives and negatives of the Steamworks platform for modifications.

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