Dissecting the Casts of Valve’s Left 4 Dead Series

The last-minute visual overhaul of the original Left 4 Dead cast, revealed during EA’s 2008 E3 conference 1)http://www.destructoid.com/e3-08-left-4-dead-main-characters-get-redesigned-95661.phtml, came mere months before the November 18 launch date for the game. The changes, though minuscule as well as practically-minded, felt like a crushing blow to some, yet wholly inconsequential to others.

Revision Comparison
Revision Comparison

Some players might have missed the debacle altogether. Me? In response to the news, I envisioned a future scenario wherein Beyoncé models for a revised Alyx in Half-Life 2 EP3. I was desperate to commentate on the topic right there and then, but ultimately decided against it. Phew. Now, despite the fact that Left 4 Dead 2’s characters have barely been cast out to light, however, I am bold enough to suggest that an intriguing pattern has emerged, that a trajectory of design can be seen in the way Valve and Turtle Rock Studios have designed the various characters of the Left 4 Dead series.

In this text – which is just as much a history of the games’ development cycle as it is an analysis of the concept of “character” in the gaming medium – I will first navigate us through a series of dates, occurrences and currents that ultimately affected the make-up of the casts of both games. I will also attempt to explain and pinpoint decisions related to the series’ art direction. Since we’re broadly three months removed from Left 4 Dead 2 release date of November 17th, you’ll have just about enough time to read through my admittedly thorough assessment. Thanks for reading!

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TF2 SDK Update for Machinimaists

The recent announcement of further SDK materials being prepared for Team Fortress 2 strongly reminded me of something when Valve’s Mike Booth explained, in the post, that Valve’s primary motivation for the SDK update was to “…make it much easier for … machinima makers to have more control over how characters animate in their movies.”

What was it, exactly, that the announcement reminded me so strongly of? Lit Fuse Films’ Ignis Solus, one of the earliest (if not the very first) Team Fortress 2 –based machinimas. Ignis Solus succesfully demonstrated back in 2007 the extent of what a capable group can convey and put cinematographically on display in the absence of actual tools. The short film sports an evocative original soundtrack, and primarily engages the viewer through the clever use of the Team Fortress 2 emotes. Some small credit for the overall success of the project must thus be awarded, primarily to Valve’s clever design for the pyro class, and secondarily to its imaginative voice acting.

All in all, Lit Fuse manage to establish a vivid canvas of emotion with no access to low-level source materials, perhaps at once revealing how and why machinima works, technical aspects aside, by taking a well-known context, and then engaging viewers with the unexpected and the unfamiliar.

While there is, one would surmise, relatively little incentive for Valve to keep on releasing more SDK materials to the public, especially now that a major portion of the TF2 source has already been available for quite some time, it’s still nothing short of spectacular that the team continues to serve general interests beyond those of players, no matter how trivial the contribution may be in the grander scale of things.

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Puffs of Steam

Stuff’s up in the Steam-hood:

Killing Floor, the newest zombie game on the block, is now priced at 17,99€, and is currently selling at a pre-purchase discount of 25%. The UT2k4 version of the ex-modification is still available.

Valve’s Robin Walker admits to Shacknews that the company is “exploring … RPG-style mechanics” with Team Fortress 2.

Left 4 Dead statistics are now available on your Steam community page.

…Valve sues Sierra On-Line in 2002 for unauthorized distribution, goes to US District court with Sierra/Vivendi, and finally battling the merged Activision Blizzard/Vivendi in 2009. Sins of the Fathers, huh?

These bullet-point lists probably won’t become a habit of ours (à la GamesRadar), but it’s worth a shot, eh!

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