Stranded Review

Note: This review was written entirely sans PR materials and research; ordinarily, we pride ourselves on diligence and copious amounts of background research, but due to the game’s clear intentions and sensibilities, chose to approach this review differently.

The single worst thing about adventure games – the one aspect that is also almost wholly unique to them – is being stuck. (Worse still, in fact, is knowing when you’re badly stuck.) For players, after all, adventure games are all about progression; for developers, they are all about managing it.

The genre on the whole is a curious balancing act of controlling tempo, pacing, difficulty, balance, and the flow of information.

Peter Moorhead’s Stranded, then, is supposed to be

“[…] a minimalist adventure game that foregoes dialogue and puzzles to focus on atmosphere, mystery, and exploration; it is both a love letter to classic point & click adventures, and an experiment with the fundamentals of the genre.“ 1)http://store.steampowered.com/app/295250/

To read the store page like the Devil does the Bible, then, according to the quote the fundamentals of adventure games are 1) dialogue, and 2) puzzles. From what I could gather, Stranded has neither of these things. Hence, it would be perfectly fair to state that Stranded is either a piss-poor adventure, or it isn’t one at all. Love letter? More like breaking up with emoji. (more…)

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LucasArts Classic Adventure Games on Steam

LucasArts and Valve announced today a new initiative to bring classic adventure games in the LucasArts catalog to Steam. Much loved titles such as Loom, The Dig and Indiana Jones and the Fate of Atlantis will be available tomorrow on Steam.

the_dig_cover LOOM_Cover_Art

The announcement was being teased throughout the day yesterday on LucasArts’ twitter, and now there are a few extra facts being shared there as well. Firstly, this first batch of 10 games is “just a start”, and there will be more to come. Apparently each title has been reworked to run in Windows XP and Vista, and those that previously required SCUMMVM or DosBox to work, now won’t. They are now self-running executables that will work in modern-day video resolutions with switchable full-screen and windowed modes. The physical DRM that came with the games back in the day in the form of cardboard inserts, like the Grail Diary, will now come digitally in the package.

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In related news, the first episode of Telltale’s new five-part Tales of Monkey Island series is about to drop, with the website taking last-minute pre-orders. Later this month the special edition of Secret of Monkey Island will launch, a re-imagined makeover of the original game with high-resolution graphics and a remastered score.

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