From New Reno to New Vegas

Notice: Don’t forget to check out our latest update to this post, “The New Vegas Fallout“!

Thanks to Bethesda’s ingenious assessment of the gaming market in first pushing out the Oblivion-style Fallout 3 to an established player base (fans of the original are known to be a bit on the grumpy and sour side, for good reason too, and therefore harder to market to), it’s not at all difficult to get a strong double act vibe from the very latest screenshots of Obsidian’s Fallout: New Vegas.

Taking on some geographical and narrative cues from the unreleased Van Buren project, the game seems tailor-made for the fans of the original RPGs, these rather eccentric shots (do check out those psychedelic super mutant shades on the left) also suggest that the game looks to be playing the stooge to Fallout 3’s straighter man.

The comedy act parallel doesn’t end there: Chris Avellone, lead designer of New Vegas, is also responsible for the New Reno area of Fallout 2, a sprawling, teeming mob haven that players could complete at their own pace – and become prizefighting champions and porn stars while doing so. At the time of release, however, the area drew some criticism from fans of the original, mostly for being overly colourful and idiosyncratic. An Edge interview with Avellone acknowledges this fact:

…Avellone’s contributions to Fallout 2 – most notably the entire, Mafia-controlled city of New Reno, with its bountiful side-quests and other distractions – were warmly welcomed, even if some Fallout zealots considered them tonally out-of-step. 1)http://www.edge-online.com/magazine/chris-avellone-dark-knight

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