Blackwell Cartoon Shorts

Wadjet Eye Games, having fiendishly teased its fans for a good while now, have just published their first cartoon short for the Blackwell game series:

This might be completely uncalled for, but the way poor Rosangela is played for comic relief in the first episode feels slightly off-register. Not to complain about free laughs, obviously, but in my very generic understanding of the series, the depth of the cast goes far beyond what is on display here, and in that sense, Blackwell newcomers might be somewhat confused as to where the ‘true’ register of the game series lies.

While the assemblage of characters in the series does seem to contain some influence of the American sitcom tradition, I’m not so sure that situational comedy, at this point in time, is the best way to deepen the characters, especially since we are – forgive the worn-out turn of phrase – not laughing with Rosangela, but at her.

I’d love to hear what others think of the cartoon short, though (for all I know I might be wrong about this) and obviously for now I’ll have to hold my judgement in anticipation of the subsequent episodes. In any case, I believe the cartoon is a first for indie adventure gaming, and it’s always delightful to see an ‘extended’ universe at work!

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Downfall Demo Review

At this point, most of you have probably had the chance to familiarize yourselves with Remigiusz Michalski’s odd-one-out horror adventure Downfall, so instead of simply laying down our impressions in anticipation of a full review, I’m jotting down my two cents on both the new and the old Downfall demo.

I’d also like to attempt to propose the answer to two questions: First, do either manage to capture your interest? Second, do the demos succeed in their utilization of demonstrative methodology? Difficult questions that I hope to address in my post. Read on, and check out some more comparative screenshots after the jump!

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Zeno Clash 2 Announced

Straight from the horse’s mouth, ACE Team have just revealed a post-launch Zeno Clash trailer to “celebrate the announcement of ACE Team’s next project; Zeno Clash 2”.

The sequel is to continue directly where its predecessor left off, with both Father Mother and the mysterious Golem making a return alongside an extended cast of characters. Glorious! It’s certainly uplifting, from our perspective, to hear that Zeno Clash has done well enough to warrant itself a sequel. If only ACE Team’s apparent success at capitalizing on the small-scale format did not rather vividly remind us of earlier failures of the similar kind, with the likes of Sin Episodes failing to grow into a full-fledged franchise.

In relation to Michael Russell’s post on Sin Episodes above, one might surmise that a fair portion of the success should be owed to the collective goodwill and support ACE Team managed to accumulate over a relatively short period of time, with developer Carlos Bordeu going so far as to reach out to torrenters in the comment section of a torrent for the game, and with project leader Andres talking often and directly to the likes of ModDB. The game’s unique look must have also contributed to the game standing out from the crowd.

Ultimately, what propelled the game upwards in the sales ranks was the company’s decision to aggressively utilize various guerilla discounts to produce interest and word-of-mouth. Finally, the team never overreached, even choosing to scrap an earlier project of much larger scope in favour of a more concise experience that prudently focused on doing one thing – FPS melee – well.

In retrospect, it’s quite fantastic how Andres’ earlier remarks, that “the unconventional has been the safe thing to do” 1)http://www.moddb.com/games/zeno-clash/features/zeno-clash-interview-part-1, came to be sagacious instead of inauspicious.

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Re: Slowdown

If you’ve happened upon some decidedly rough patches on The Slowdown over the course of last few days, our apologies; Those of you that have already been here before have probably noticed how we’ve now largely finalized our complete overhaul of the look and feel of the website. The new theme is (hopefully!) functionally closer to our original plans for the website.

Though my insistence on tailoring ourselves a custom theme instead of opting for an existing one (or trying to find a suitable designer to do our bidding, for that matter) somewhat hampered the overall pace of development and the general produce of new content, we should be getting back into full swing sooner than later!

For those of you that are more technically-minded, we did eventually come to place some great emphasis on browser interoperability: We should in fact display just about correctly whether your web weapon of choice is Firefox, Opera, Safari, Chrome or IE7/8. Even IE6 will work (though using that monstrosity would hardly be recommended – Nabeel was none too pleased with my willingness to bend over for users of Internet Explorer). If you so desire, you could also take a look at how the website fares with more obscure browsers at Browsershots!

I hope you enjoy the new website as much as we do! If you do bump into anything resembling an annoyance, do let ‘er rip in the comment section. Finally, I’ve also included the latest Wordle-generated word cloud for the website. Quite strange a balance with some words there, huh?

slowdown-wordle-2009-05-21

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Merchants of Brooklyn: Drug Wars

The crazy cavemen over at Paleo Entertainment recently braved outside their developmental caverns, revealing a kooky plan for a new multiplayer game mode, Drug Wars, to be given out free to owners of Merchants of Brooklyn. Though the game was erroneously reported to be a stand-alone game on some other websites, as it stands, Drug Wars looks to be no more than an additional component to MOB. Here’s what the team had to say about it:

“Find the drugs, stash the drugs, defend the drugs, kill everyone and take their drugs! YOU MUST HAVE DRUGS!”

Based on the little promotional material revealed so far, Drug Wars seems to be taking some more advantage of CryTek’s more-than-boisterous CryENGINE 2, apparently sporting both drivable vehicles and larger levels, and is currently being prepared for a public release announcement at this year’s E3 gaming expo.

…In other, far less interesting news, I’m still yet to restart MOB from scratch due to the patches corrupting my save games…

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