TF2 SDK Update for Machinimaists

The recent announcement of further SDK materials being prepared for Team Fortress 2 strongly reminded me of something when Valve’s Mike Booth explained, in the post, that Valve’s primary motivation for the SDK update was to “…make it much easier for … machinima makers to have more control over how characters animate in their movies.”

What was it, exactly, that the announcement reminded me so strongly of? Lit Fuse Films’ Ignis Solus, one of the earliest (if not the very first) Team Fortress 2 –based machinimas. Ignis Solus succesfully demonstrated back in 2007 the extent of what a capable group can convey and put cinematographically on display in the absence of actual tools. The short film sports an evocative original soundtrack, and primarily engages the viewer through the clever use of the Team Fortress 2 emotes. Some small credit for the overall success of the project must thus be awarded, primarily to Valve’s clever design for the pyro class, and secondarily to its imaginative voice acting.

All in all, Lit Fuse manage to establish a vivid canvas of emotion with no access to low-level source materials, perhaps at once revealing how and why machinima works, technical aspects aside, by taking a well-known context, and then engaging viewers with the unexpected and the unfamiliar.

While there is, one would surmise, relatively little incentive for Valve to keep on releasing more SDK materials to the public, especially now that a major portion of the TF2 source has already been available for quite some time, it’s still nothing short of spectacular that the team continues to serve general interests beyond those of players, no matter how trivial the contribution may be in the grander scale of things.

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Interview with Yama Designer Mark Edwards

Source level designer Mark Edwards is currently making a bit of a splash in the Left 4 Dead customization community with his promising work-in-progress custom campaign, Yama, refreshingly set in the country of Japan. Though L4Mods currently rules Yama content with an iron fist, Edwards nevertheless graciously took the time to answer our questions.

Edwards, fresh off releasing a custom survival map, Dead Meat (his portfolio additionally includes a contest-winning level for the Steamworked Zombie Panic: Source) is no stranger to gaming horror, and while we explicitly wanted to hear his feelings on the more technical intricacies and design-related dilemmas present in developing Left 4 Dead content, Edwards also touches on broader conceptual decisions, issues and themes that are present in the horror genre, relating his vision to titles such as Silent Hill and Siren: Blood Curse.

We would like to thank Edwards for answering our questions, and for those with a keen eye, there are Yama and Dead Meat screenshots sprinkled amidst the answers after the jump! Dead Meat can be acquired from http://www.scorchingcraniums.com/portfolio/abattoir.html.

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Revolution Soft Go Handheld

The Iconic BASS Logo
The Iconic BASS Logo

Revolution Software have just announced they are entering the pocket gaming market. The first game released, under the “Revolution Pocket” moniker, will be Beneath a Steel Sky Remastered, on the iPhone. As was with the Broken Sword 1 Director’s Cut, the extraordinary Dave Gibbons is back on board, contributing new art to the game.

This announcement marks, once again, an interesting paradigmatic difference in the way traditionally adventure-oriented companies approach their old intellectual property and heritage.

After the jump you’ll find a brief, Revolutionary recap and an assortment of old Revolution Software logos!

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Demigod Demo Finally Available

Stardock and Gas Powered Games’ strategy/RPG hybrid Demigod was released for the PC earlier this year, but there was no way for gamers to try the game first. This has been rectified, with a 600MB demo available now to download. The demo contains four of the demigods (Regulus, Rook, Sedna and Lord Erebus), and the Cataract map to play with in all the gameplay modes.

725px-Demigod_Logo

The game had a shakey launch, with a broken street date and chaotic multiplayer scene on launch, but the developers have been dedicated to improve the experience since. A new patch is on the way soon that will introduce new demigods and mod support amongst other additions and fixes 1)http://forums.demigodthegame.com/360013.

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Valve Teases the Spitter in Left 4 Dead 1

A while ago, Valve were (more or less) gently accused of nicking the Left 4 Dead 2 “Spitter” infected directly from their own forums. Various affiliations, for and against, were causing people to shoot straight from the hip, emotions ran high and great drama was stirring in the air.

But could it be that this concept had already made the records before the aforementioned PR debacle, and better still, is visibly foreshadowed in Left 4 Dead 1?

We all saw this during our various No Mercy playthroughs, either in survival mode or during campaigns, not paying much attention to an x-ray image of a gross, hyperextended neck on a Mercy Hospital corridor wall… wait, what, a hyperextended neck?

What do you think?

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