Fractiv, Offsetting

Anybody still fondly recall Project Offset, the FPS/RPG Intel bought for internal development? Unfortunately, this grand and ambitious project got canned by Intel quite some time back. The good news, though? Surprisingly, old members of the Offset Studio have already set up new shop in Santa Clara, California under the moniker Fractiv and have even released their first game, Lane Splitter, for the iPhone and iPad (with Android to follow shortly). As cheesy as its premise is, the game actually looks pretty funny!The bad news, then? Intel does own everything the team produced before and during their stint for the behemoth. Project Offset, their magnum opus, will never see the light of day sans a slew of really cool videos and demo reels. Sniff. Talking to Bigdownload, though, studio leader Sam McGrath didn’t seem all that heartbroken, even if the long development process ultimately resulted in the cancellation of the project.

In the interview, McGrath recounts the early days of the project, telling that before they went to work at Intel, the team

…developed a graphically impressive, fully playable prototype, as well as developing core engine tech at the same time. Due to circumstances out of our control, the publisher we were working with decided to shift their company strategy in a direction that did not involve PC games, and our project was cancelled. Luckily, we had a very good contract with them that allowed us to retain the rights to our IP. 1)http://news.bigdownload.com/2010/12/15/interview-we-chat-with-sam-mcgrath-about-fractiv-what-happened/

Wow, talk about a close shave there.

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From Unigine to Project Offset

Unigine Heaven BenchmarkWith all this engine talk up in the air recently, Richard and I thought to sample Unigine’s demo benchmarks. You might already know Unigine from its association with Afterfall, the on-again off-again post-apocalyptic RPG – most other titles using the platform were admittedly unfamiliar to us.

In any case, while waltzing through their newest DirectX 11 -supporting “Heaven Benchmark”, I was struck by massive déjà vu: I could have sworn I’d seen a project of this type some years before – one that had been riding a considerable wave of hype, indie credibility and a touch of megalomania no less.

I’d completely and conveniently forgotten its name, though, and nobody seemed to remember what I was talking about.

After spending considerable time booting up and patching my Swiss cheese of a brain – enough to get some Google on – I was able to pin down my hunch: Project Offset! Can you think of a less demarcating, less descriptive codename for a fantasy project? How is one supposed to go about searching for that, exactly? Gawrsh! Naming conventions aside, the most relevant question obviously is:

What’s happened ‘tween 2007 and 2009?

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